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Titlebook: Extended Reality; First International Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2022 Springer Nature Switz

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發(fā)表于 2025-3-21 17:11:41 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Extended Reality
副標(biāo)題First International
編輯Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc
視頻videohttp://file.papertrans.cn/320/319821/319821.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Extended Reality; First International  Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2022 Springer Nature Switz
描述This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the First International Conference on Extended Reality, XR Salento 2022, held in Lecce, Italy, during July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference..The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry..
出版日期Conference proceedings 2022
關(guān)鍵詞3D; augmented reality; computer networks; computer systems; computer vision; Extended Reality; HCI; Human-C
版次1
doihttps://doi.org/10.1007/978-3-031-15546-8
isbn_softcover978-3-031-15545-1
isbn_ebook978-3-031-15546-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2022
The information of publication is updating

書目名稱Extended Reality影響因子(影響力)




書目名稱Extended Reality影響因子(影響力)學(xué)科排名




書目名稱Extended Reality網(wǎng)絡(luò)公開度




書目名稱Extended Reality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Extended Reality被引頻次




書目名稱Extended Reality被引頻次學(xué)科排名




書目名稱Extended Reality年度引用




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Comparison of?the?Effect of?Exposing Users for?Height While Being Active Versus Passive in?a?Virtualhave made people live longer. Evolutionarily, anxiety has been good, but fear and anxiety come in unjustified situations for the civilized population in the 21st century. Some people have an extra sensitive reaction system activated too often in irrelevant contexts. More than 10% of Sweden’s populat
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Evaluating Forms of?User Interaction with?a?Virtual Exhibition of?Household Appliancesexhibition spaces with remote access, flexibility, interactivity, user-friendliness, and attractiveness, thus bringing advantages for both consumers and manufacturers. In this article, we present a VR system for interactive visualization of household appliances, which can support both individual sal
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TryItOn: A Virtual Dressing Room with?Motion Tracking and?Physically Based Garment Simulatione of the sectors to which particular attention has been paid is the clothing sale. The main reason comes from the problem of physically trying on clothes to choose the correct size. This issue can be addressed using methodologies based on virtual reality and Human-Computer Interaction (HCI). This pa
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Automatic Generation of?3D Animations from?Text and?Imagesarly relevant for books and other traditional instructional material. Videos or, more in general, (interactive) graphics contents, can help to increase the effectiveness of this material, by providing, e.g., an animated representation of the steps to be performed to carry out a given procedure. The
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Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapyl the technologies that make up e-health, Virtual Reality is the one that creates the sense of presence, using immersive, interactive and collaborative virtual environments. From this perspective, this paper presents the preliminary study for a Virtual Reality (VR) Art Therapy application. It concer
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Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engineic that had swept the whole world has led to the emergence of new information systems, as well as to the development and improvement of existing ones. Concerning education, the introduction of new technologies, as well as comprehensive modernization, are the main issues that receive special attentio
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The Influence of?Method of?Control and?Visual Aspects on?Exploratory Decisions in?3D Video Games Envvironment while the player is receiving a significant amount of audiovisual stimuli. By appropriately selecting the visual aspects of the environment, player navigation can be aided. This article focuses on the examination of selected visual aspects such as lighting and colour, movement on the scene
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