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Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2023 The Editor(s) (if app

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樓主: hector
41#
發(fā)表于 2025-3-28 15:41:14 | 只看該作者
42#
發(fā)表于 2025-3-28 20:05:08 | 只看該作者
43#
發(fā)表于 2025-3-29 00:31:39 | 只看該作者
A VR-Based “Time-Space” Interactive Map Teaching System for Modern Chinese Historye essence of patriotism. However, for a long time, teaching modern Chinese History in universities has focused on historical chronology. Still, there is an apparent lack of knowledge of historical space, and the role of maps in history teaching has yet to be fully exploited. In the face of this dile
44#
發(fā)表于 2025-3-29 06:04:19 | 只看該作者
Evaluating Virtual Reality as?Immersive Medium for?Enhancing Music Skillsm to virtually participate in various learning processes that can engage both sensory and motor senses. In this paper, we present an ongoing study to evaluate a VR game designed to enhance four aspects of rhythmic perceptual skills in elementary school children. The game developed is based on a well
45#
發(fā)表于 2025-3-29 09:54:21 | 只看該作者
MetaLibrary: Towards Social Immersive Environments for?Readerstal evolution. This work studies how one of the key actors of these domains, i.e., libraries, could exploit the digital transformation to reaffirm their position as primary cultural institutions in today’s society. Indeed, there is consensus that, among technologies that could be used to modernize l
46#
發(fā)表于 2025-3-29 12:05:05 | 只看該作者
Bringing Back Lost Heritage into Life by 3D Reconstruction in Metaverse and Virtual Environments: Thenues for preserving and experiencing cultural heritage (CH). By integrating technologies such as 3D reconstruction and modelling with virtual reality (VR), the metaverse offers new opportunities to showcase and celebrate cultural heritage that may otherwise have been lost to time or destruction, as
47#
發(fā)表于 2025-3-29 15:52:50 | 只看該作者
48#
發(fā)表于 2025-3-29 22:30:45 | 只看該作者
The Depth Estimation of?2D Content: A New Life for?Paintingsutions can achieve these goals through the digitization of cultural heritage. In recent years, artificial intelligence (AI) and machine learning (ML) techniques improve the virtualization of cultural artifacts for interactive experiences. In this work, we present a virtualization pipeline for the cu
49#
發(fā)表于 2025-3-30 00:44:07 | 只看該作者
Enhancing Accessibility of?Cultural Heritage: Extended Reality and?Tactile Prints for?an?Inclusive EItri Church in Nociglia (Italy), by means of different smart fruition tools. Thanks to a collaboration between the Department of Engineering for Innovation and the Department of Cultural Heritage of the University of Salento, along with the Municipality of Nociglia, the project aims to study and mon
50#
發(fā)表于 2025-3-30 04:28:58 | 只看該作者
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