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Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2023 The Editor(s) (if app

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發(fā)表于 2025-3-21 17:28:43 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Extended Reality
副標(biāo)題International Confer
編輯Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc
視頻videohttp://file.papertrans.cn/320/319818/319818.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2023 The Editor(s) (if app
描述.This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023...The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions...They cover a wide range of many different research topics such as:?eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition;?eXtended reality in education;?eXtended reality and metaverse in cultural heritage;?eXtended reality in health and medicine; and?eXtended reality in industrial field..
出版日期Conference proceedings 2023
關(guān)鍵詞eXtended Reality (XR); XR in Education; XR and Metaverse in Cultural Heritage; XR in Health and Medicin
版次1
doihttps://doi.org/10.1007/978-3-031-43401-3
isbn_softcover978-3-031-43400-6
isbn_ebook978-3-031-43401-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Extended Reality影響因子(影響力)




書目名稱Extended Reality影響因子(影響力)學(xué)科排名




書目名稱Extended Reality網(wǎng)絡(luò)公開度




書目名稱Extended Reality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Extended Reality被引頻次




書目名稱Extended Reality被引頻次學(xué)科排名




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Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in the Loop Techndustrial process is implemented in a virtualised environment with characteristics approximating those of a real plant with the help of the Unity graphics engine, with the purpose of having the behaviour of the two-tank system in a simulation loop; which allows the behaviour of the process to be eval
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發(fā)表于 2025-3-22 02:04:47 | 只看該作者
Virtual Environment for the Control of a Temperature Process Based on Hardware-in-the-Loopen painting for automobiles. The process was designed using Blender and the Unity3D graphic engine was used in order to achieve a high level of realism in the simulated environment. In addition, it is based on the Hardware-In-the-Loop (HIL) technique, through which aspects of the process can be cons
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Visualization of Large Datasets in Virtual Reality Systemsted scene, perception of perspective, freedom of movement, and interaction using natural gestures are all unique properties of virtual reality that can significantly change the way we receive, control, and evaluate visualization. Individual elements are discussed in detail, and their positive and ne
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A Framework for Developing Multi-user Immersive Virtual Reality Learning Environmentsese environments offer ideal settings for social interaction, collaborative learning, and experiential learning. However, the development of these immersive environments can be time-consuming, and existing options often have limitations that hinder widespread adoption in educational settings. The fr
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A Conceptual Framework for Maturity Evaluation of BIM-Based AR/VR Systems Based on ISO Standardsness and reliability. However, the lack of appropriate evaluation methods, tools, and standards for these systems makes this task even more complex. In this context, this paper proposes a conceptual framework for evaluating the maturity of BIM-based AR/VR systems, by using ISO standards. It represen
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