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Titlebook: Experimental and Efficient Algorithms; 4th International Wo Sotiris E. Nikoletseas Conference proceedings 2005 Springer-Verlag Berlin Heide

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21#
發(fā)表于 2025-3-25 06:14:56 | 只看該作者
High-Performance Algorithm Engineering for Large-Scale Graph Problems and Computational Biology
22#
發(fā)表于 2025-3-25 08:59:28 | 只看該作者
The “Real” Approximation Factor of the MST Heuristic for the Minimum Energy Broadcasting
23#
發(fā)表于 2025-3-25 14:14:11 | 只看該作者
Rectangle Covers Revisited Computationallys bound in primal-dual based algorithms. We give partial results which make us believe that our proposals have a strong potential to settle the main open problem in the area: To find a constant factor approximation algorithm for the rectangle cover problem.
24#
發(fā)表于 2025-3-25 16:29:30 | 只看該作者
Experimental Results for Stackelberg Scheduling Strategiesary .. Also, we bounded experimentally the least Leader’s portion .. needed to induce optimum cost. Unexpectedly, as parameter . increases the corresponding .. decreases, for M/M/1 latency functions. All these are implemented in an extensive . toolbox.
25#
發(fā)表于 2025-3-25 23:04:43 | 只看該作者
Acceleration of Shortest Path and Constrained Shortest Path Computationseparator and gathers information to improve the search for shortest paths that stretch over several regions. A new multiway-separator heuristic is presented which improves the hierarchical separator approach. The arc-flag approach divides the graph into regions and gathers information on whether an
26#
發(fā)表于 2025-3-26 00:54:16 | 只看該作者
A General Buffer Scheme for the Windows Scheduling Problemorithms. The buffer scheme is based on modelling the system as a nondeterministic finite state channel in which any directed cycle corresponds to a legal schedule and vice-versa. Since WS is NP-hard, we present some heuristics and pruning-rules for cycle detection that ensure reasonable cycle-search
27#
發(fā)表于 2025-3-26 07:53:16 | 只看該作者
Efficient Convergence to Pure Nash Equilibria in Weighted Network Congestion Games strong experimental evidence that this algorithm actually converges to a PNE in strong . in . (independent of the weights values). In addition we propose an initial allocation of users to paths that dramatically accelerates this algorithm, compared to an arbitrary initial allocation. A by-product o
28#
發(fā)表于 2025-3-26 11:50:33 | 只看該作者
https://doi.org/10.1007/BFb0085943s of contact between the two fields . the issues of repeated games and bounded rationality [15] and learning in games [2]. But the current intensive interaction and cross-fertilization between the two disciplines, and the creation of a solid and growing body of work at their interface, must be seen as ..
29#
發(fā)表于 2025-3-26 15:44:49 | 只看該作者
https://doi.org/10.1007/b110039e power square mesh. This means that it is possible to multicolor the power triangular mesh with at most 2W colors, improving on the known upper bound of 4W. Finally, we show that any power toroidal mesh can be multicolored with strictly less than 4W colors using a distributed algorithm.
30#
發(fā)表于 2025-3-26 17:48:27 | 只看該作者
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