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Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c

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21#
發(fā)表于 2025-3-25 04:59:55 | 只看該作者
Digital Games, the Aftermath: Qualitative Insights into Postgame Experiencesying a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.
22#
發(fā)表于 2025-3-25 10:34:12 | 只看該作者
1571-5035 lume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complex
23#
發(fā)表于 2025-3-25 15:00:54 | 只看該作者
24#
發(fā)表于 2025-3-25 16:22:33 | 只看該作者
Educational Challenges in the Arab World,ing experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between two different experiences.
25#
發(fā)表于 2025-3-25 20:24:23 | 只看該作者
26#
發(fā)表于 2025-3-26 00:59:30 | 只看該作者
27#
發(fā)表于 2025-3-26 08:22:17 | 只看該作者
28#
發(fā)表于 2025-3-26 10:24:01 | 只看該作者
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Gamas advanced interaction games. To assess its applicability, we compare the results of expert evaluations of five current games with the user experience-based ratings of various game review sites. In the conclusion, we provide an outlook on possible extensions of our approach.
29#
發(fā)表于 2025-3-26 13:33:09 | 只看該作者
30#
發(fā)表于 2025-3-26 20:25:14 | 只看該作者
Evaluating User Experience in Games978-1-84882-963-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
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