找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c

[復(fù)制鏈接]
查看: 12247|回復(fù): 53
樓主
發(fā)表于 2025-3-21 20:02:44 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Evaluating User Experience in Games
副標(biāo)題Concepts and Methods
編輯Regina Bernhaupt
視頻videohttp://file.papertrans.cn/318/317248/317248.mp4
概述Perceived lack of of a body of knowledge in the computer science and games community
叢書名稱Human–Computer Interaction Series
圖書封面Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c
描述It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general fr
出版日期Book 2010
關(guān)鍵詞Design; Interaction; human-computer interaction (HCI); usability; user experience; user experience (UX)
版次1
doihttps://doi.org/10.1007/978-1-84882-963-3
isbn_softcover978-1-4471-2557-0
isbn_ebook978-1-84882-963-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer-Verlag London 2010
The information of publication is updating

書目名稱Evaluating User Experience in Games影響因子(影響力)




書目名稱Evaluating User Experience in Games影響因子(影響力)學(xué)科排名




書目名稱Evaluating User Experience in Games網(wǎng)絡(luò)公開度




書目名稱Evaluating User Experience in Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Evaluating User Experience in Games被引頻次




書目名稱Evaluating User Experience in Games被引頻次學(xué)科排名




書目名稱Evaluating User Experience in Games年度引用




書目名稱Evaluating User Experience in Games年度引用學(xué)科排名




書目名稱Evaluating User Experience in Games讀者反饋




書目名稱Evaluating User Experience in Games讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:45:06 | 只看該作者
板凳
發(fā)表于 2025-3-22 04:02:34 | 只看該作者
地板
發(fā)表于 2025-3-22 05:46:02 | 只看該作者
Vocational Education and Training in Asias to expect. Methods that we have not had experience with, but which also have the potential to address the contribution of bodily involvement to the user experience, are also outlined. By identifying remaining issues in regards to evaluation methods for exertion games, we aim to provide an informed
5#
發(fā)表于 2025-3-22 10:16:29 | 只看該作者
1571-5035 chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general fr978-1-4471-2557-0978-1-84882-963-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
6#
發(fā)表于 2025-3-22 15:57:02 | 只看該作者
Video Game Development and User Experienceless Software concentrates on the studio’s use of focus group testing and attention to the casual gamer demographic. In addition to showing real-world examples of current practice, this chapter identifies the contribution that HCI can make for user experience methodologies in the games industry. Rec
7#
發(fā)表于 2025-3-22 18:55:43 | 只看該作者
User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principlesic Evaluation, (2) adjunct to Usability Testing, and (3) proactive checklist of principles in beginning conceptual and first learning level tutorial design to increase Game Approachability – for all levels of gamers.
8#
發(fā)表于 2025-3-23 00:44:52 | 只看該作者
Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexraction” is derived from the video games domain, granting an interactive experience of a given emotional situation. The aim of the study is to establish a comparative experimental framework to analyze subjects’ user experience on emotional stimuli in different context dimensions. This comparative ex
9#
發(fā)表于 2025-3-23 03:54:11 | 只看該作者
10#
發(fā)表于 2025-3-23 07:24:20 | 只看該作者
Book 2010es of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general fr
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-10 02:49
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
郸城县| 柳江县| 房山区| 和平区| 宽甸| 宜君县| 靖西县| 泽库县| 镇坪县| 介休市| 新乐市| 房山区| 鄂温| 梁河县| 咸丰县| 开封县| 日照市| 永新县| 崇左市| 遂昌县| 枣强县| 石景山区| 咸宁市| 虹口区| 东辽县| 黄大仙区| 乌什县| 汝南县| 镇远县| 桦南县| 亚东县| 抚宁县| 武义县| 察雅县| 临城县| 闵行区| 清流县| 隆回县| 新乡县| 措美县| 韩城市|