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Titlebook: Ethics of Computer Gaming; A Groundwork Samuel Ulbricht Book 2022 Springer-Verlag GmbH Germany, part of Springer Nature 2022 Moral.Virtual

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發(fā)表于 2025-3-21 18:51:26 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Ethics of Computer Gaming
副標(biāo)題A Groundwork
編輯Samuel Ulbricht
視頻videohttp://file.papertrans.cn/317/316084/316084.mp4
概述Basic conceptual clarification of a common, yet obscure phenomenon.Differentiated linking of action-, fiction- and moral-theoretical considerations.Introductory character to the ethics of computer gam
圖書封面Titlebook: Ethics of Computer Gaming; A Groundwork Samuel Ulbricht Book 2022 Springer-Verlag GmbH Germany, part of Springer Nature 2022 Moral.Virtual
描述.Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debates about rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral?.To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cases of computer gaming are morally problematic. The considerations made here provide a fundamental insight into the normative dimension of computer gaming.. .Samuel Ulbricht?.studied philosophy and German studies in Stuttgart, where he passed his first state examination. He completed his second state examination in Heidelberg. For his final thesison the ethics of computer gaming, he received the "Prize of the Friends of the University of Stuttgart". His current research focuses on normative differences in moral theories, problem areas in applied ethics, the aesthetics and et
出版日期Book 2022
關(guān)鍵詞Moral; Virtual Actions; Video games; Applied Ethics; Make-Believe; play; Gaming; Fictional Actions; Ethics o
版次1
doihttps://doi.org/10.1007/978-3-662-64397-6
isbn_softcover978-3-662-64396-9
isbn_ebook978-3-662-64397-6
copyrightSpringer-Verlag GmbH Germany, part of Springer Nature 2022
The information of publication is updating

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rations.Introductory character to the ethics of computer gam.Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debat
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Ethics of Computer Gaming,sion from the preceding analysis seems to be that conventional moral theories are not readily applicable to computer game actions because ethics were conceived for ordinary actions . fictive content—and play, as we have seen, is distinguished . by its relation to fiction.
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Computer Gaming as Activity,at all. Why do computer game actions deserve an independent investigation in their specificity? Do they not resemble ordinary actions? Is it not possible to skip this laborious step on the way to the ethics of computer gaming? While the previous chapter dealt with the difference between computer gam
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Laxman Bokati,Vladik Kreinovichte to the phenomenon: Virtual and fictional actions contour the subject area of the following virtue-ethical and moral-theoretical considerations. The clarity of the object of research should not obscure the fact that the present project still faces elementary difficulties. Indeed, an obvious conclu
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