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Titlebook: Ergonomics and Nudging for Health, Safety and Happiness; Results of SIE 2022 Tommaso Bellandi,Sara Albolino,Ennio Bilancini Conference proc

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樓主: fitful
11#
發(fā)表于 2025-3-23 12:06:42 | 只看該作者
Real-Time Data Analysis and 3D Representation for Postural Assessment in Manufacturing Processes, can now be designed considering ergonomics and thus the interaction among operators, machines, and tools, in accordance with human-centered design principles. Virtual simulations help in reproducing such interactions and in foreseeing solutions to improve the working conditions before installing to
12#
發(fā)表于 2025-3-23 14:34:48 | 只看該作者
,A Training to Relieve Work-Related Technostress: The Project “Tutela 2”,esent study had the objective to develop training to facilitate the management of work-related technostress. A sample of 236 voluntary bank employees underwent an initial survey and a training protocol to mitigate and relieve technostress effects. Finally, they filled in the survey again. Within-gro
13#
發(fā)表于 2025-3-23 21:30:21 | 只看該作者
Human Behavior Modelling in Socio-technical System Simulation: A Case Study on Air Traffic Control,l factors that influence the human performance of Air Traffic Controllers. The proposed model was integrated into an agent-based simulation tool supporting the impact assessment on the performance of alternative operational scenarios in Air Traffic Management. On the base of the specific case study
14#
發(fā)表于 2025-3-24 00:02:46 | 只看該作者
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發(fā)表于 2025-3-24 04:08:28 | 只看該作者
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發(fā)表于 2025-3-24 07:34:17 | 只看該作者
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發(fā)表于 2025-3-24 14:10:47 | 只看該作者
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發(fā)表于 2025-3-24 18:24:09 | 只看該作者
19#
發(fā)表于 2025-3-24 20:18:49 | 只看該作者
Conference proceedings 2023ucca, Italy, on May 2-4, 2022. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, management, computer science, human biology and behavioral sciences, it
20#
發(fā)表于 2025-3-24 23:23:23 | 只看該作者
Public Services Innovation Through Gamification. From Concept to Implementation,services. The paper outlines the core elements of the strategy, co-designed with the stakeholders. Moreover, the implementation of the “Gamification Engine” is presented as a building block enabling an open-ended gamification strategy to be applied to innovative public services.
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