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Titlebook: Entertainment Computing – ICEC 2021; 20th IFIP TC 14 Inte Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Pedro Conference proceedings 2021 IF

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51#
發(fā)表于 2025-3-30 08:58:59 | 只看該作者
CS:Show – An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Datacorporated into tools to support the analysis of FPS matches. We describe user interface functionalities that allow to interactively analyze the highly multivariate data of FPS matches. We show our concepts’ technical feasibility by implementing them within a tool – .. Within an expert user study, e
52#
發(fā)表于 2025-3-30 14:41:21 | 只看該作者
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBLhe change in students’ motivation and self-efficacy, and the intention to play similar games. However, no significant effect was found on the measured learning and the change in attitude towards the subject. Our findings partially support the contention that making DGBL more fun improves learning. F
53#
發(fā)表于 2025-3-30 17:41:10 | 只看該作者
Cultural Emotion Games as Trajectory Learning in Southeast Asiaew cultural online game and e-learning model for creating more exciting, engaging, fun, and motivating online learning contents. Partial least square structural equation modelling techniques were used to examine the path associated with dependent and independent constructs. The result show (a) signi
54#
發(fā)表于 2025-3-30 22:58:08 | 只看該作者
A Taxonomy of Social Roles for Agents in Gamesinstance, many of the social roles proposed are played by agents that do not have much agency or autonomy. Also, there is a large number of under-explored social roles in games at the moment. The taxonomy serves as inspiration to guide game design involving social interactions with game actors, prom
55#
發(fā)表于 2025-3-31 03:08:26 | 只看該作者
56#
發(fā)表于 2025-3-31 07:38:38 | 只看該作者
57#
發(fā)表于 2025-3-31 09:14:49 | 只看該作者
58#
發(fā)表于 2025-3-31 15:52:28 | 只看該作者
,Das selbst?ndige Beweisverfahren,he change in students’ motivation and self-efficacy, and the intention to play similar games. However, no significant effect was found on the measured learning and the change in attitude towards the subject. Our findings partially support the contention that making DGBL more fun improves learning. F
59#
發(fā)表于 2025-3-31 20:02:38 | 只看該作者
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