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Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern

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發(fā)表于 2025-3-25 06:41:54 | 只看該作者
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發(fā)表于 2025-3-25 11:21:46 | 只看該作者
Applying Design Thinking for Prototyping a Game Controllerg idea generation and were perceived as appealing. Drawing on observations and participants feedbacks, we reflect on the strengths of using this methodology to develop games controllers and discuss some of the needs that they still have.
23#
發(fā)表于 2025-3-25 14:30:51 | 只看該作者
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosityal simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.
24#
發(fā)表于 2025-3-25 18:33:30 | 只看該作者
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發(fā)表于 2025-3-26 02:08:44 | 只看該作者
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發(fā)表于 2025-3-26 10:15:31 | 只看該作者
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30#
發(fā)表于 2025-3-26 20:26:07 | 只看該作者
Hauke Hinsch,Roger Kouyos,Erwin Freyictability of the game and its excitement overall. By applying the game refinement theory, we can see how the number of players can affect the excitement of a game. We also look at the pressure of a game on the players by utilizing the force-in-mind theory to further understand how games can motivate players without causing them too much stress.
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