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Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern

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11#
發(fā)表于 2025-3-23 11:12:58 | 只看該作者
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous on a shared serious game task; furthermore, to investigate physiological affect underlying such human-robot proximate collaboration. The participants collaboratively played a turn-taking version of a serious game Tower of Hanoi, where physiological affect was investigated in a valence-arousal spac
12#
發(fā)表于 2025-3-23 16:52:59 | 只看該作者
Analysis of the Effect of Number of?Players on the Excitement of the Game with Respect to Fairness the number of players in a game affects the enjoyment of a fair game. From this research, we outlined that more players in a game increase the unpredictability of the game and its excitement overall. By applying the game refinement theory, we can see how the number of players can affect the excitem
13#
發(fā)表于 2025-3-23 18:07:02 | 只看該作者
14#
發(fā)表于 2025-3-24 01:35:56 | 只看該作者
Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?rge, billboard size, display by adding a collaborative interaction mechanism for a user crowd. Working with a pop festival organizer, we developed a technology proof-of-concept of a multiplayer raffle game supporting crowd interaction with a large public display using an air-filled ball, equipped wi
15#
發(fā)表于 2025-3-24 04:38:19 | 只看該作者
16#
發(fā)表于 2025-3-24 07:49:15 | 只看該作者
Playful Information Access Through Virtual Creaturesent Bot requires people to wear a head-mounted display (HMD). Users see a virtual creature in the real world via augmented reality technologies. The creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature its
17#
發(fā)表于 2025-3-24 11:52:18 | 只看該作者
18#
發(fā)表于 2025-3-24 18:23:50 | 只看該作者
19#
發(fā)表于 2025-3-24 22:19:01 | 只看該作者
F → S → F Transitions in Vehicle Probe Dataal simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.
20#
發(fā)表于 2025-3-25 02:21:41 | 只看該作者
A. Nakayama,K. Hasebe,Y. Sugiyamathe robot collaborators elicited a higher physiological affect in regard to both arousal and valence, in contrast to their human collaborator counterparts. Furthermore, a comparable performance between all collaborators was found on the serious game task.
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