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Titlebook: Entertainment Computing - ICEC 2014; 13th International C Yusuf Pisan,Nikitas M. Sgouros,Tim Marsh Conference proceedings 2014 IFIP Interna

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發(fā)表于 2025-3-21 16:04:05 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Entertainment Computing - ICEC 2014
副標(biāo)題13th International C
編輯Yusuf Pisan,Nikitas M. Sgouros,Tim Marsh
視頻videohttp://file.papertrans.cn/312/311614/311614.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Entertainment Computing - ICEC 2014; 13th International C Yusuf Pisan,Nikitas M. Sgouros,Tim Marsh Conference proceedings 2014 IFIP Interna
描述This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.
出版日期Conference proceedings 2014
關(guān)鍵詞adaptive agents; biometric feedback; communication system; educational games; elderly; engagement; enterta
版次1
doihttps://doi.org/10.1007/978-3-662-45212-7
isbn_softcover978-3-662-45211-0
isbn_ebook978-3-662-45212-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2014
The information of publication is updating

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Tradition and Experiment in English Poetryhildren with DHH difficulties. An initial set of best practices was first developed through a focus group with experts; and afterwards, by employing content analysis, a revised set of guidelines was obtained. The results should be useful for special education teachers, curriculum designers and devel
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0302-9743 ition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.978-3-662-45211-0978-3-662-45212-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Areej Aftab Siddiqui,Parul Singhhree reading sessions in which all participants read stories from ‘Trees of Tales’, non-interactive e-books and conventional printed books. This paper describes the design of the ‘Trees of Tales’ application as well as the results obtained with the ‘fun toolkit’.
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https://doi.org/10.1007/978-3-030-71718-6intended to inform players about the complexities of ecosystem management. Preliminary user study results show that SPP is an effective method of producing motivating and successful learning environments.
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