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Titlebook: Entertainment Computing -- ICEC 2013; 12th International C Junia C. Anacleto,Esteban W. G. Clua,Hyun S. Yang Conference proceedings 2013 IF

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發(fā)表于 2025-3-21 16:34:14 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Entertainment Computing -- ICEC 2013
副標(biāo)題12th International C
編輯Junia C. Anacleto,Esteban W. G. Clua,Hyun S. Yang
視頻videohttp://file.papertrans.cn/312/311613/311613.mp4
概述Fast track conference proceedings.Unique visibility.State of the art research
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Entertainment Computing -- ICEC 2013; 12th International C Junia C. Anacleto,Esteban W. G. Clua,Hyun S. Yang Conference proceedings 2013 IF
描述This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
出版日期Conference proceedings 2013
關(guān)鍵詞3D; collaborative virtual environment; computer games; human-computer interaction; mixed reality
版次1
doihttps://doi.org/10.1007/978-3-642-41106-9
isbn_softcover978-3-642-41105-2
isbn_ebook978-3-642-41106-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2013
The information of publication is updating

書目名稱Entertainment Computing -- ICEC 2013影響因子(影響力)




書目名稱Entertainment Computing -- ICEC 2013影響因子(影響力)學(xué)科排名




書目名稱Entertainment Computing -- ICEC 2013網(wǎng)絡(luò)公開度




書目名稱Entertainment Computing -- ICEC 2013網(wǎng)絡(luò)公開度學(xué)科排名




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書目名稱Entertainment Computing -- ICEC 2013被引頻次學(xué)科排名




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書目名稱Entertainment Computing -- ICEC 2013讀者反饋學(xué)科排名




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Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment Thus, these virtual environments are considered to be both, a crucial factor for active and healthy ageing and a great chance for future developments that may enhance and alter communication for specific age groups. Yet, to date there is a lack of studies examining differences between younger and o
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