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Titlebook: Entertainment Computing - ICEC 2004; Third International Matthias Rauterberg Conference proceedings 2004 IFIP International Federation for

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樓主: BID
11#
發(fā)表于 2025-3-23 12:28:36 | 只看該作者
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activitiesit enables players to experience sportive activities in a shared computerized environment. Important dimensions in the design space of CSCS applications are discussed. Finally we present the FlyGuy, a prototypical realization of a CSCS device.
12#
發(fā)表于 2025-3-23 13:59:44 | 只看該作者
Optical-Flow-Driven Gadgets for Gaming User Interfacement of an image patch between two consecutive frames from a video sequence. Similar framework is used in a number of commercial vision-driven interactive computer games but the motion of the users is detected by examining the difference between two consecutive frames. The optical-flow presents a na
13#
發(fā)表于 2025-3-23 18:03:42 | 只看該作者
14#
發(fā)表于 2025-3-24 00:50:52 | 只看該作者
Game-Driven Intelligent Tutoring Systemser, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV.M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs.
15#
發(fā)表于 2025-3-24 02:53:47 | 只看該作者
Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning basic character expressions (AIUEO) of the Japanese hand characters (Yubimoji). PYA is a very simple system both from technical and educational points of view. Experiments in an elementary school shows that pupils have really enjoyed the system and learning, thus, we believe PYA is effective as an
16#
發(fā)表于 2025-3-24 08:27:23 | 只看該作者
The Bush Telegraph: Networked Cooperative Music-Makingrather than directly initiating them, this schedule can be shared between two remotely linked systems. . allows remote players to play together without timing problems due to network delays. Shared music making is made very easy but still allowing for creative freedom. We see this type of system bec
17#
發(fā)表于 2025-3-24 11:45:40 | 只看該作者
18#
發(fā)表于 2025-3-24 18:31:30 | 只看該作者
19#
發(fā)表于 2025-3-24 20:53:11 | 只看該作者
20#
發(fā)表于 2025-3-25 01:58:36 | 只看該作者
Yosef Dror,Shmuel M. Giveon,Felicia Sternstion: what would happen if researchers who understood the technology of simulation and virtual reality worked in close collaboration with people from the entertainment industry who understood how to create compelling stories and engaging characters? What synergies would emerge? Would it be possible
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