書目名稱 | Entertainment Computing and Serious Games |
副標(biāo)題 | International GI-Dag |
編輯 | Ralf D?rner,Stefan G?bel,Katharina Zweig |
視頻video | http://file.papertrans.cn/312/311607/311607.mp4 |
概述 | Made for students, researchers and people interested in the topic.Provides an introduction as well as a state-of-the-art analysis of entertainment computing and serious games.Serves as a basis for peo |
叢書名稱 | Lecture Notes in Computer Science |
圖書封面 |  |
描述 | .The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field..The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo? Dagstuhl in July 2015.?. |
出版日期 | Textbook 2016 |
關(guān)鍵詞 | educational games; game-based learning; intelligent tutoring systems; serious game design; social networ |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-319-46152-6 |
isbn_softcover | 978-3-319-46151-9 |
isbn_ebook | 978-3-319-46152-6Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
issn_series | 0302-9743 |
copyright | Springer International Publishing AG 2016 |