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Titlebook: Entertainment Computing - ICEC 2015; 14th International C Konstantinos Chorianopoulos,Monica Divitini,Rainer Conference proceedings 2015 IF

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樓主: Diverticulum
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發(fā)表于 2025-3-23 10:15:47 | 只看該作者
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發(fā)表于 2025-3-24 08:13:55 | 只看該作者
Applied Games – In Search of a New Definitionolistic and contemporary term and future common ground. This paper provides definitions of the artefact applied game and the process applied game design as well as suggestions on a classification of purposes and some research questions.
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發(fā)表于 2025-3-24 11:43:28 | 只看該作者
Classification of Player Roles in the Team-Based Multi-player Game Dota 2ed on this resulting set of attributes, we compare and discuss the performance of a variety of supervised classification algorithms. Our results with a data set of 708 labeled players see . as the overall most stable and best performing classifier.
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發(fā)表于 2025-3-24 17:05:01 | 只看該作者
0302-9743 ing, ICEC 2015, held inTrondheim, Norway, in September/October 2015...The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected b
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發(fā)表于 2025-3-24 20:08:48 | 只看該作者
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發(fā)表于 2025-3-25 01:02:42 | 只看該作者
Desmond Eseoghene Ighravwe,Daniel Mashaour bot could enhance gamers’ experiences, by stimulating social bonding or supporting comic relief. We believe that the use of computational humour for game design would enhance players’ laughter and designers’ creativity. Last, as game design can benefit from advances in computational humour, so virtual agents can from game research.
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