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Titlebook: Entertainment Computing - ICEC 2008; 7th International Co Scott M. Stevens,Shirley J. Saldamarco Conference proceedings 2009 IFIP Internati

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發(fā)表于 2025-3-30 11:06:24 | 只看該作者
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發(fā)表于 2025-3-30 16:39:10 | 只看該作者
Conference proceedings 2009est research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games.
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發(fā)表于 2025-3-30 23:03:14 | 只看該作者
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發(fā)表于 2025-3-31 12:13:06 | 只看該作者
Rudolf Nieuwenhuys,Luis Puellesressions. We conclude that the resulting model is good enough to allow scenes to be recreated with an emotional load similar to the original scenes. The approach is also successful inimproving the consistency of the mood of the characters based on their personality.
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發(fā)表于 2025-3-31 13:30:46 | 只看該作者
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發(fā)表于 2025-3-31 20:50:19 | 只看該作者
https://doi.org/10.1007/978-3-642-79471-1ages and many duplicated designs so that tracking a book is quite difficult. For the augmented book, we propose the hybrid visual tracking which merges the merits of two traditional approaches: fiducial marker tracking and markerless tracking. The new method does not cause visual discomfort and can stabilizes camera pose estimation in real-time.
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發(fā)表于 2025-4-1 00:07:47 | 只看該作者
Immersion, the Greatest Hook player to a game, is Game/World Immersion. Immersion, therefore, is the single most important factor as to why people play certain genres of video games. The various elements that are present in such games, such as audio or visual, are there to create the sense of immersion and are the building blocks of it.
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