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Titlebook: Entertainment Computing - ICEC 2005; 4th International Co Fumio Kishino,Yoshifumi Kitamura,Noriko Nagata Conference proceedings 2005 IFIP I

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樓主: Perforation
51#
發(fā)表于 2025-3-30 11:03:43 | 只看該作者
Marisa Vieira,Per Storm,Mark Goedkoopewed. To address the more fundamental and theoretical issues regarding entertainment, we have to utilize existing theories in information processing, enjoyment and flow theory. Some already possible and probably important conclusions for the design of new entertainment system are drawn.
52#
發(fā)表于 2025-3-30 14:09:13 | 只看該作者
Luiz Angelo Steffenel,Emmanuel Jeannotrecise 3D models from data stream between applications and 3D APIs (such as Direct3D, OpenGL, etc) under condition of not affecting interaction. The scheme proposed in this paper protects 3D modes via vertex shader programming. The data of 3D models are encrypted in 3D application first and then decrypted in vertex shader.
53#
發(fā)表于 2025-3-30 16:38:43 | 只看該作者
54#
發(fā)表于 2025-3-30 21:29:53 | 只看該作者
55#
發(fā)表于 2025-3-31 02:44:18 | 只看該作者
56#
發(fā)表于 2025-3-31 05:16:20 | 只看該作者
Cultural Computing with Context-Aware Application: ZENetic Computer images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to expl
57#
發(fā)表于 2025-3-31 11:11:06 | 只看該作者
Automatic Conversion from E-Content into Animated Storytellingn easily understandable “storybook world.” In this world, easy-to-understand contents are generated by creating 3D animations that include contents and metaphors, and by using a child-parent model with dialogue expression and a question-answering style comprehensible to children.
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