找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition; 10th International C Don Harris Conference proceedings 2013

[復(fù)制鏈接]
樓主: energy
51#
發(fā)表于 2025-3-30 10:43:17 | 只看該作者
52#
發(fā)表于 2025-3-30 13:05:24 | 只看該作者
53#
發(fā)表于 2025-3-30 19:23:20 | 只看該作者
54#
發(fā)表于 2025-3-30 23:17:26 | 只看該作者
Towards a Model for Predicting Intention in 3D Moving-Target Selection Tasksterparts, these techniques may suffer from clutter and overlap, which can be addressed by predicting intended targets. Unfortunately, current predictive techniques are tailored towards static-target selection. Thus, a novel approach for predicting user intention in moving-target selection tasks usin
55#
發(fā)表于 2025-3-31 04:33:46 | 只看該作者
Image Quality Assessment Using the SSIM and the Just Noticeable Difference Paradigm the goal of quantifying, through the use of a sample of human participants, a trend in SSIM values showing when the human visual system can begin to perceive distortions applied to reference images. The just noticeable difference paradigm was used to determine the point at which at least 50% of par
56#
發(fā)表于 2025-3-31 07:16:57 | 只看該作者
57#
發(fā)表于 2025-3-31 10:10:27 | 只看該作者
Using Cognitive Work Analysis to Drive Usability Evaluations in Complex Systemsved work tasks should be considered as useful in guiding the development of scenario-based usability questions. We also suggest that usability practitioners be mindful of the importance of time consistencies in developing scenarios and in the appropriate timing of questions throughout the scenario.
58#
發(fā)表于 2025-3-31 16:38:43 | 只看該作者
Effect of Transliteration on Readabilitys in the eye-gaze patterns, which are recorded with an eye-tracker during experimentation. We have chosen Hindi and English languages, written in Devanagari and Latin scripts respectively. The participants of the experiments are subjected to transliterated words and asked to speak the word. During t
59#
發(fā)表于 2025-3-31 21:25:25 | 只看該作者
The Effects of User Involvement in Online Games, Game-Playing ,c performance, and decreased interactions with other people. This study’s author conducted a questionnaire-based survey to examine how many hours college students from central Taiwan spend on online games per week, in order to find out their average daily involvement in such games. Using proportiona
60#
發(fā)表于 2025-3-31 21:52:23 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 21:32
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
大宁县| 沙坪坝区| 鹤壁市| 陆河县| 德江县| 启东市| 醴陵市| 白山市| 信阳市| 稻城县| 竹山县| 兴国县| 饶阳县| 平南县| 四平市| 吴旗县| 永兴县| 芮城县| 玉门市| 昭平县| 鄂尔多斯市| 博湖县| 内乡县| 桐庐县| 和田县| 永泰县| 彝良县| 凌海市| 得荣县| 金阳县| 商都县| 响水县| 平乐县| 威宁| 磐安县| 清远市| 方城县| 舟曲县| 余江县| 邵阳市| 玉门市|