書目名稱 | Encyclopedia of Computer Graphics and Games | 編輯 | Newton Lee | 視頻video | http://file.papertrans.cn/310/309320/309320.mp4 | 概述 | Comprehensive coverage of the history, technologies, and trends of computer graphics and games.Focuses on concepts, principles, and methodologies, with illustrative examples.Appropriate for industry p | 圖書封面 |  | 描述 | .Encyclopedia of Computer Graphics and Games (ECGG).?is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games...Editor.Newton Lee., Institute for Education, Research, and Scholarships, Los Angeles, CA, USA?.?.Academic Co-Chairs.Shlomo Dubnov., Department of Music and Computer Science and?Engineering, University of California San Diego,?San Diego, CA,?USA.Patrick C. K. Hung., University of Ontario Institute of Technology, Oshawa, ON, Canada.Jaci Lee Lederman.,?Vincennes University, Vincennes, IN, USA.Industry Co-Chairs.Shuichi Kurabayashi.,?Cygames, Inc. & Keio University,?Kanagawa,?Japan.Xiaomao Wu.,?Gritworld GmbH,?Frankfurt am Main, Hessen,?Germany.?.Editorial Board Members.Leigh Achterbosch., School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia.Ramazan S. Aygun., Department of Computer Science, Kennesaw State University, Marietta, GA, USA.Barbaros Bostan., BUG Game Lab, Bah?e?ehir University (BAU), Istanbul, Turkey.Anthony L. Brooks, | 出版日期 | Living reference work 20200th edition | 關(guān)鍵詞 | Computer Graphics; Computer Imaging; Pattern Recognition; Computer Graphics; Computer Vision | doi | https://doi.org/10.1007/978-3-319-08234-9 | isbn_ebook | 978-3-319-08234-9 |
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