| 書目名稱 | Encyclopedia of Computer Graphics and Games | | 編輯 | Newton Lee | | 視頻video | http://file.papertrans.cn/310/309319/309319.mp4 | | 概述 | Comprehensive coverage of the history, technologies, & trends of computer graphics & games.Focuses on concepts, principles, & methodologies, with illustrative examples.Appropriate for industry profess | | 圖書封面 |  | | 描述 | .Encyclopedia of Computer Graphics and Games (ECGG).?is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games..Editor.Newton Lee., Institute for Education, Research, and Scholarships, Los Angeles, CA, USA?.?.Academic Co-Chairs.Shlomo Dubnov., Department of Music and Computer Science and?Engineering, University of California San Diego,?San Diego, CA,?USA.Patrick C. K. Hung., University of Ontario Institute of Technology, Oshawa, ON, Canada.Jaci Lee Lederman.,?Vincennes University, Vincennes, IN, USA.Industry Co-Chairs.Shuichi Kurabayashi.,?Cygames, Inc. & Keio University,?Kanagawa,?Japan.Xiaomao Wu.,?Gritworld GmbH,?Frankfurt am Main, Hessen,?Germany.?.Editorial Board Members.Leigh Achterbosch., School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia.Ramazan S. Aygun., Department of Computer Science, Kennesaw State University, Marietta, GA, USA.Barbaros Bostan., BUG Game Lab, Bah?e?ehir University (BAU), Istanbul, Turkey.Anthony L. Brooks,? | | 出版日期 | Reference work 2024 | | 關(guān)鍵詞 | computer graphics; computer imaging; computer vision; computer games; pattern recognition | | 版次 | 1 | | doi | https://doi.org/10.1007/978-3-031-23161-2 | | isbn_ebook | 978-3-031-23161-2 | | copyright | Springer Nature Switzerland AG 2024 |
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