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Titlebook: Emerging Technologies for Battling Covid-19; Applications and Inn Fadi Al-Turjman,Ajantha Devi,Anand Nayyar Book 2021 The Editor(s) (if app

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發(fā)表于 2025-3-30 11:54:27 | 只看該作者
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發(fā)表于 2025-3-30 12:47:01 | 只看該作者
53#
發(fā)表于 2025-3-30 17:22:42 | 只看該作者
Effectiveness of Big Data in Early Prediction and Measure for COVID-19 Using Data Science, manner segregate the wellspring of the infection. Depending on his investigation, specialists had the option to focus on their interventions to quickly check the spread of the pandemic. During this pandemic, information can be an exceptional factor as far as quality and consistency. Complexities of
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發(fā)表于 2025-3-31 00:32:32 | 只看該作者
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發(fā)表于 2025-3-31 02:13:35 | 只看該作者
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發(fā)表于 2025-3-31 05:11:03 | 只看該作者
Disaster Management Using Recent Technologies During COVID-19,ted, related to COVID-19, etc. The chapter aims at addressing these issues using various technologies like drones for monitoring activity, AI technology for planning and prediction in order to curtail the growth rate of coronavirus infections using algorithms, etc.
57#
發(fā)表于 2025-3-31 12:24:31 | 只看該作者
COVID-19 Impact on Educational System Globally, billions of children away from school. Most governments have officially declared school closure to prevent the widespread of COVID-19. In such a situation, online learning is the only solution to run the vehicle of the educational system. However, the current E-Learning infrastructure was not expec
58#
發(fā)表于 2025-3-31 13:49:02 | 只看該作者
Mobile Technology Solutions for COVID-19,ition, technology powered by artificial intelligence is enabling us to keep track of the outbreak, deliver supplies to hospitals, develop vaccines, etc. The development of mobile applications that suggest better solutions for personalized healthcare, disease management, flexible ways of communicatin
59#
發(fā)表于 2025-3-31 20:46:16 | 只看該作者
60#
發(fā)表于 2025-4-1 01:10:42 | 只看該作者
Intrinsic and Extrinsic Motivation for Online Teaching in COVID-19: Applications, Issues, and Soluthe uplift contribution of members involved in online social communities. Gamified online learning is completely different from game-based learning. Gamified online education involves various elements of games, but the concepts of gamified learning include game-based learning, point-based system, vir
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