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Titlebook: Electronic Visualisation in Arts and Culture; Jonathan P. Bowen,Suzanne Keene,Kia Ng Book 2013 The Editor(s) (if applicable) and The Autho

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發(fā)表于 2025-3-21 18:58:41 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Electronic Visualisation in Arts and Culture
編輯Jonathan P. Bowen,Suzanne Keene,Kia Ng
視頻videohttp://file.papertrans.cn/307/306443/306443.mp4
概述Presents the latest science and technology research for arts and culture.Includes a diverse range of theory, applications and uses – art, music, archaeology, historic landscape, motion capture, photog
叢書名稱Springer Series on Cultural Computing
圖書封面Titlebook: Electronic Visualisation in Arts and Culture;  Jonathan P. Bowen,Suzanne Keene,Kia Ng Book 2013 The Editor(s) (if applicable) and The Autho
描述.Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. .Electronic Visualisation in Arts and Culture. is presented in five parts:.Imaging and Culture.New Art Practice.Seeing Motion.Interaction and Interfaces .Visualising Heritage.Electronic Visualisation in Arts and Culture. explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices..The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012,
出版日期Book 2013
關(guān)鍵詞Arts; Cultural Heritage; Cultural Interaction and Interfaces; Electronic Visualisation; Imaging and Cult
版次1
doihttps://doi.org/10.1007/978-1-4471-5406-8
isbn_softcover978-1-4471-7235-2
isbn_ebook978-1-4471-5406-8Series ISSN 2195-9056 Series E-ISSN 2195-9064
issn_series 2195-9056
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag London L
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From Descriptions to Duplicates to Data for computer analysis. We have been through this entire path for text, the easiest material to digitise, and we are now fairly far along with artistic imagery. More difficult content, such as costume and dance, will move through the same stages in the future. Perhaps the most important question is
板凳
發(fā)表于 2025-3-22 00:34:38 | 只看該作者
Quantifying Culture: Four Types of Value in Visualisationssing. The field of information visualisation can make a helpful intervention here. This chapter explores four types of value associated with visualisation (cognitive, emotional, social and ethical/political) and discusses their prospects and limitations, including examples. The chapter concludes wi
地板
發(fā)表于 2025-3-22 08:02:54 | 只看該作者
Embodied Airborne Imagery: Low-Altitude Cinematic Urban Topography Usually the qualitative analysis of aerial images is performed through descriptive pattern recognition and manual spatial associations, using human observations. Other techniques for remote sensing have been through software analysis of photographic or satellite data. The subsequent graphical produ
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發(fā)表于 2025-3-22 13:20:02 | 只看該作者
Light Years: Jurassic Coast: An Immersive 3D Landscape Projectof both old and new, hybrid techniques that combine characteristics of painting, drawing, computer graphics, landscape data and immersive 3D virtual reality. Inside this virtual space is a topographical landscape of the Jurassic Coast in three dimensions. . uses technology normally associated with c
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發(fā)表于 2025-3-23 00:28:26 | 只看該作者
, and Variations on Some Themes in Art and Sciencented in a number of different contexts – as an artwork, as an aid to the public understanding of science, and as a potential tool for scientists – and it is still under development. Stimulated by the response of some participants to the interactive and immersive version of ., by recent discoveries i
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發(fā)表于 2025-3-23 02:00:59 | 只看該作者
,: The Art and Science of Bird Flightproject were . undertaken in a flight laboratory and translated into video. . used a fluid dynamics imaging system known as digital particle velocimetry to compare the nature of birds’ flights in different conditions. The footage was later edited into an experimental art video that combines location
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發(fā)表于 2025-3-23 09:26:04 | 只看該作者
: Visualising and Preserving Ephemeral Movement for Research and Analysising open source software (Processing) and hacked games hardware (Kinect and Wiimotes), that allows the recording, playback, visualisation and analysis of movement in 3D. This fully-functional proof of concept, using children’s clapping games as an example, provides researchers in the Arts and Humani
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