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Titlebook: Electronic Sports Industry in China; An Overview Peng Duan,Xiaohui Wang,Bin Ji Book 2023 The Editor(s) (if applicable) and The Author(s), u

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發(fā)表于 2025-3-21 19:53:54 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Electronic Sports Industry in China
副標(biāo)題An Overview
編輯Peng Duan,Xiaohui Wang,Bin Ji
視頻videohttp://file.papertrans.cn/307/306402/306402.mp4
概述Is a thorough book to review electronic sports industry in China.Deals with a variety of empirical data from electronic sports participants in China.Provides a comprehensive theoretical framework of e
圖書封面Titlebook: Electronic Sports Industry in China; An Overview Peng Duan,Xiaohui Wang,Bin Ji Book 2023 The Editor(s) (if applicable) and The Author(s), u
描述.This book presents a series of studies on the status quo, characteristics of and trends in China’s eSports industry, while also analyzing key problems to help the industry avoid potential risks, seize opportunities for development, and promote industrial drivers. In addition, it puts forward feasible plans and strategic suggestions for high-quality innovation and development of the industry.?..Electronic sports or eSports refers to digital entertainment activities that combine technological, sports, cultural and social aspects, and which have a unique commercial and user value. With their rapid growth in this century, eSports are now an emerging sector with huge growth potential and room for innovation. In 2020, China’s eSports industry led the globe in growth rates; contributing roughly RMB 75.198 billion, it brought considerable new momentum to the national economy.?.As a new cultural phenomenon, eSports are politically, economically, culturally, and sociallysuited to helping use information technologies to restructure human social activities. The emergence and spread of an eSports culture embody the richness of subcultural phenomena and the importance of multicultural spaces, w
出版日期Book 2023
關(guān)鍵詞Chinese Electronic Sports; Chinese Electronic Sports Industry; Chinese Digital Entertainment; Chinese T
版次1
doihttps://doi.org/10.1007/978-981-19-9288-9
isbn_softcover978-981-19-9290-2
isbn_ebook978-981-19-9288-9
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
The information of publication is updating

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發(fā)表于 2025-3-21 22:01:40 | 只看該作者
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發(fā)表于 2025-3-22 01:19:26 | 只看該作者
,Problem Analysis on the Development of China’s E-sports Industry,
地板
發(fā)表于 2025-3-22 06:05:30 | 只看該作者
https://doi.org/10.1007/978-3-319-12123-9lopment environment of China’s E-sports industry, the local development characteristics of China’s E-sports industry, and compare the advantages and limitations of China’s E-sports industrial development.
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發(fā)表于 2025-3-22 12:22:20 | 只看該作者
,Development Environment of China’s E-sports Industry,lopment environment of China’s E-sports industry, the local development characteristics of China’s E-sports industry, and compare the advantages and limitations of China’s E-sports industrial development.
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Overview of E-sports,This chapter will redefine the connotation of E-sports and the relationship between E-sports and athletic sports. we will also analyze the characteristics of different types of E-sports content and find the future direction of E-sports development by digging deeper into the extension of E-sports.
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發(fā)表于 2025-3-23 08:01:57 | 只看該作者
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