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Titlebook: Efficient 3D Scene Modeling and Mosaicing; Tudor Nicosevici,Rafael Garcia Book 2013 Springer-Verlag Berlin Heidelberg 2013 3D Mapping.3D M

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書目名稱Efficient 3D Scene Modeling and Mosaicing
編輯Tudor Nicosevici,Rafael Garcia
視頻videohttp://file.papertrans.cn/303/302957/302957.mp4
概述Presents efficient approaches and open issues in the field of 3D mapping and navigation.Presents an end-to-end solution for creating accurate 3D textured models using monocular video sequences.Develop
叢書名稱Springer Tracts in Advanced Robotics
圖書封面Titlebook: Efficient 3D Scene Modeling and Mosaicing;  Tudor Nicosevici,Rafael Garcia Book 2013 Springer-Verlag Berlin Heidelberg 2013 3D Mapping.3D M
描述.This book proposes a complete pipeline for monocular (single camera) based 3D mapping of terrestrial and underwater environments. The aim is to provide a solution to large-scale scene modeling that is both accurate and efficient. To this end, we have developed a novel Structure from Motion algorithm that increases mapping accuracy by registering camera views directly with the maps. The camera registration uses a dual approach that adapts to the type of environment being mapped..?.In order to further increase the accuracy of the resulting maps, a new method is presented, allowing detection of images corresponding to the same scene region (crossovers). Crossovers then used in conjunction with global alignment methods in order to highly reduce estimation errors, especially when mapping large areas. Our method is based on Visual Bag of Words paradigm (BoW), offering a more efficient and simpler solution by eliminating the training stage, generally required by state of the art BoW algorithms..?.Also, towards developing methods for efficient mapping of large areas (especially with costs related to map storage, transmission and rendering in mind), an online 3D model simplification algori
出版日期Book 2013
關(guān)鍵詞3D Mapping; 3D Model Optimization; Mosaicing; Optical Mapping; Robotics; SLAM; Structure from MOTION; Visio
版次1
doihttps://doi.org/10.1007/978-3-642-36418-1
isbn_softcover978-3-642-43755-7
isbn_ebook978-3-642-36418-1Series ISSN 1610-7438 Series E-ISSN 1610-742X
issn_series 1610-7438
copyrightSpringer-Verlag Berlin Heidelberg 2013
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1610-7438 W algorithms..?.Also, towards developing methods for efficient mapping of large areas (especially with costs related to map storage, transmission and rendering in mind), an online 3D model simplification algori978-3-642-43755-7978-3-642-36418-1Series ISSN 1610-7438 Series E-ISSN 1610-742X
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https://doi.org/10.1007/978-3-531-94120-2 (DPR-SfM). The aim is to obtain a high precision texture model of a generic scene acquired using any off the shelf camera undergoing an arbitrary trajectory. The reconstruction algorithm does not require any camera position / attitude information, endowing DPR-SfM with flexibility to be readily use
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Tudor Nicosevici,Rafael GarciaPresents efficient approaches and open issues in the field of 3D mapping and navigation.Presents an end-to-end solution for creating accurate 3D textured models using monocular video sequences.Develop
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