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Titlebook: EAI International Conference on Technology, Innovation, Entrepreneurship and Education; TIE‘2018 Ping Zheng,Vic Callaghan,Angelica Reyes-Mu

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發(fā)表于 2025-3-21 18:23:31 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱EAI International Conference on Technology, Innovation, Entrepreneurship and Education
副標(biāo)題TIE‘2018
編輯Ping Zheng,Vic Callaghan,Angelica Reyes-Munoz
視頻videohttp://file.papertrans.cn/301/300236/300236.mp4
概述Presents proceedings of the 2nd EAI International Conference on Technology, Innovation, Entrepreneurship and Education (TIE 2018), London, UK, September 4, 2018.Features papers on emerging technologie
叢書名稱EAI/Springer Innovations in Communication and Computing
圖書封面Titlebook: EAI International Conference on Technology, Innovation, Entrepreneurship and Education; TIE‘2018 Ping Zheng,Vic Callaghan,Angelica Reyes-Mu
描述.This book presents the proceedings of the 2nd EAI International Conference on Technology, Innovation, Entrepreneurship and Education (TIE‘ 2018), which took place at Ravensbourne University London, London, UK, on September 4, 2018. The central theme of the conference is emerging technologies in relation to business, education, social and political needs that make modern society flourish. The proceedings feature papers from a cross-disciplinary audience that explore the process of creativity and innovation. The goal is that the various disciplines can learn from each other and see how they might benefit from the cross-fertilization of practices.?.
出版日期Conference proceedings 2020
關(guān)鍵詞Technology, Innovation, Entrepreneurship and Education; TIE 2018; Creativity and innovation; Human-Cent
版次1
doihttps://doi.org/10.1007/978-3-030-16130-9
isbn_softcover978-3-030-16132-3
isbn_ebook978-3-030-16130-9Series ISSN 2522-8595 Series E-ISSN 2522-8609
issn_series 2522-8595
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Embedding Creativity in the University Computing Curriculumify some of the initiatives and movements in this area and discuss some of the work that has been carried out. We then describe some of the ways we have tried to meet these challenges and reflect on our degree of success with respect to the goal of producing graduates who are fit for the myriad of j
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Generating Virtual Worlds for Collaborative Innovation Activities: A Responsive Templating Approach end-users. However, not all users have the technical and programming skills to create custom virtual worlds on the fly that would be suited for their innovation sessions and managing processes within such sessions. Also, it is important that the created virtual world supports such sessions to make
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Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences the Holodeck can be understood as highly visual multisensory experience environment that can be employed for multiple purposes. The paper tackles the medium through the holonovel writing activity and pursues its design process by defining elements for science-fiction prototypes, i.e. short fictiona
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The Impact of Universities’ Entrepreneurial Activity on Perception of Regional Competitiveness contribution of EU factors to perceived regional competitiveness in Portugal. Data were collected from ten Portuguese public universities (PPUs) through a self-employed questionnaire. First- and second-order confirmatory factor analysis (CFA) were performed through factor and multiple linear regres
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Importance of the Use of Technology by Young People with Intellectual Disabilities to Improve Their ng a robot built with economical and accessible materials, regardless of their economy and educational level. The main objective of this research is to analyze and contrast the meanings that has for university students and young people with intellectual disabilities the development of a robot of mat
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