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Titlebook: E-Learning and Games; 10th International C Abdennour El Rhalibi,Feng Tian,Baoquan Liu Conference proceedings 2016 Springer International Pu

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發(fā)表于 2025-3-21 19:31:46 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱E-Learning and Games
副標(biāo)題10th International C
編輯Abdennour El Rhalibi,Feng Tian,Baoquan Liu
視頻videohttp://file.papertrans.cn/301/300121/300121.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: E-Learning and Games; 10th International C Abdennour El Rhalibi,Feng Tian,Baoquan Liu Conference proceedings 2016 Springer International Pu
描述.This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016...The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization..
出版日期Conference proceedings 2016
關(guān)鍵詞augmented reality; automomic learning; mobile and personal devices; multiplayer online games; virtual ed
版次1
doihttps://doi.org/10.1007/978-3-319-40259-8
isbn_softcover978-3-319-40258-1
isbn_ebook978-3-319-40259-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

書目名稱E-Learning and Games影響因子(影響力)




書目名稱E-Learning and Games影響因子(影響力)學(xué)科排名




書目名稱E-Learning and Games網(wǎng)絡(luò)公開度




書目名稱E-Learning and Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱E-Learning and Games被引頻次




書目名稱E-Learning and Games被引頻次學(xué)科排名




書目名稱E-Learning and Games年度引用




書目名稱E-Learning and Games年度引用學(xué)科排名




書目名稱E-Learning and Games讀者反饋




書目名稱E-Learning and Games讀者反饋學(xué)科排名




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ed crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture.
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https://doi.org/10.1007/978-3-642-91047-0ments were conducted. The first two experiments were used to classify the music clips and odors separately according to the evoked emotions. Results showed that most odors and music clips had a high effect on the arousal of emotion. The third experiment was used to verify whether congruent odors cou
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Gesellschaftspolitische Entwicklungen,ly hierarchical clustering again for them. Nose tip can be found in the largest cluster. In the face localization procedure, we present a modified version of ME. With the modified ME, we use a similar cascading scheme to detect one endocanthion for the input face range image. Based on the distance b
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EDTree: Emotional Dialogue Trees for Game Based Trainingstate of the NPC. Utilising this system will provide an immersive experience based around improved believability of virtual characters. To demonstrate the effectiveness of our approach, we show an example of a training system that explores the use of gaming technology and the proposed EDTree.
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