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Titlebook: Does Playing Video Games Make Players More Violent?; Barrie Gunter Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Video ga

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樓主
發(fā)表于 2025-3-21 18:35:26 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Does Playing Video Games Make Players More Violent?
編輯Barrie Gunter
視頻videohttp://file.papertrans.cn/283/282359/282359.mp4
圖書(shū)封面Titlebook: Does Playing Video Games Make Players More Violent?;  Barrie Gunter Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Video ga
描述This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed. ?
出版日期Book 2016
關(guān)鍵詞Video game violence; Video games and children; Video games and development; Effects of video game playi
版次1
doihttps://doi.org/10.1057/978-1-137-57985-0
isbn_ebook978-1-137-57985-0
copyrightThe Editor(s) (if applicable) and The Author(s) 2016
The information of publication is updating

書(shū)目名稱(chēng)Does Playing Video Games Make Players More Violent?影響因子(影響力)




書(shū)目名稱(chēng)Does Playing Video Games Make Players More Violent?影響因子(影響力)學(xué)科排名




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書(shū)目名稱(chēng)Does Playing Video Games Make Players More Violent?網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




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ers. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the natur
地板
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https://doi.org/10.1007/978-94-017-3582-7me violence as a function of their usual playing habits. This chapter examines the relevant evidence and uses it to discover whether there is a real reason for concern given the content of the video games that are played most often.
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https://doi.org/10.1007/978-3-662-41017-2al themes can weaken or diminish these effects. Important questions are raised about whether prosocial and antisocial themes can counteract each other across video games, or even when they are both featured in the same games. More evidence is needed on this point, but early signs suggest that these different effects might cancel each other out.
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Book 2016amines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video
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Are Some Players More Susceptible Than Others to Video Game Effects?,his context. However, enough evidence already exists to show that it is misleading to accept many findings concerned with the supposed effects of violent video games as being true of everyone who plays them.
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