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Titlebook: Distributed, Ambient, and Pervasive Interactions; Third International Norbert Streitz,Panos Markopoulos Conference proceedings 2015 Spring

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樓主: 叛亂分子
51#
發(fā)表于 2025-3-30 08:28:12 | 只看該作者
52#
發(fā)表于 2025-3-30 15:52:08 | 只看該作者
53#
發(fā)表于 2025-3-30 17:46:45 | 只看該作者
The Theory of Direct Dark Matter Detectionrld based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropriate abstractions to enhance the real world with gameful digital rhetoric. We also show results of experiments to incorporate gameful digital rhetoric in the real world.
54#
發(fā)表于 2025-3-31 00:05:30 | 只看該作者
55#
發(fā)表于 2025-3-31 01:23:02 | 只看該作者
56#
發(fā)表于 2025-3-31 06:09:47 | 只看該作者
Using the GQM Method to Evaluate Calmness in Ubiquitous Applicationss work is to propose a model, defined using the Goal-Question-Metric (GQM) method, for calmness evaluation in ubiquitous systems and to show our results from a case study with three ubiquitous applications.
57#
發(fā)表于 2025-3-31 10:21:03 | 只看該作者
Enabling Programmability of Smart Learning Environments by Teacherspervasive and mobile computing. This paper presents an extensible software infrastructure that empowers teachers to design and program purposeful and engaging learning activities for formal and informal learning environments, by combining and orchestrating cloud-based, ambient and pervasive facilities and services.
58#
發(fā)表于 2025-3-31 15:47:11 | 只看該作者
59#
發(fā)表于 2025-3-31 20:01:21 | 只看該作者
Immersing Users in Landscapes Using Large Scale Displays in Public Spacesis process is accomplished using computer vision algorithms in order to depict users and objects, while removing the background of the scene. Finally, the lessons learned from the long-term deployment of the system out-in-the-wild are presented, providing an insight on the users’ actions and reactions and feedback on future research directions.
60#
發(fā)表于 2025-3-31 23:40:36 | 只看該作者
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