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Titlebook: Distributed, Ambient and Pervasive Interactions; 7th International Co Norbert Streitz,Shin’ichi Konomi Conference proceedings 2019 Springer

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樓主: TRACT
41#
發(fā)表于 2025-3-28 18:19:15 | 只看該作者
Other International Organizationss the non-location-aware ones because of the test environment. For example, in case of supportive applications for emergency situations, the usability test can be carried out only in normal period of outdoor fields. Key competitive technologies beyond the issues will be Augment Reality and Virtual R
42#
發(fā)表于 2025-3-28 20:51:04 | 只看該作者
The Statesman‘s Year-Book 1969-70lculate the density of crowds within a specified area. Mobility capture is to track the direction of the people. If a warning mechanism is added, the system can prevent or dissolve the crowd to avoid accidents in public places by sending alerts when the detected number of people exceeds a certain se
43#
發(fā)表于 2025-3-29 01:32:37 | 只看該作者
The Statesman‘s Year-Book 1969-70in task of these security robots is to protect people and property. For this purpose, the robot should be able to autonomously navigation and interaction with people is essential. Especially, it is required to perform autonomous driving by avoiding collision with humans and obstacles, tracking a cer
44#
發(fā)表于 2025-3-29 04:00:58 | 只看該作者
https://doi.org/10.1057/9780230270985posal is still a challenge to be investigated, since electronic devices contain substances that may cause serious damage to the environment. Mobile and IoT technologies may contribute to the design of advanced solutions to this problem. However, it is still necessary to improve design methods so tha
45#
發(fā)表于 2025-3-29 11:13:04 | 只看該作者
reTessellate: Modular Dynamic Surfaces Reactive to Socio-Environmental Conditionswhich can be stacked together, and collectively construct surfaces that shape-shifts in response to the surrounding physical and social conditions aiming at enhancing the link between occupants and the built environment.
46#
發(fā)表于 2025-3-29 14:59:25 | 只看該作者
47#
發(fā)表于 2025-3-29 17:35:04 | 只看該作者
AquaBot: An Interactive System for Digital Water Playr-aided design, there is a great potential for water games which can create new interactive experiences for players. In this paper, we take an interest in digital games with physical water and propose AquaBot an interactive water game system. It includes an underwater robot and a wearable wristband.
48#
發(fā)表于 2025-3-29 20:33:00 | 只看該作者
49#
發(fā)表于 2025-3-30 02:50:08 | 只看該作者
Presentation of Information Uncertainty from IoBT for Military Decision Makingto potentially improve decision making. Uncertainty expressions and representations from different fields of study will be explored in this paper. While uncertainty is important to all types of decision making there is a focus on a simple task that is representative of a military relevant task in th
50#
發(fā)表于 2025-3-30 06:42:30 | 只看該作者
A Mirror That Reflects, Augments and Learnsng users’ implicit needs? We develop an augmented mirror system that reflects images of real-world objects by nature, collocates digitally rendered information with the reflections and learns the correlations among users, objects and augmented information. By exploring the design space, implementing
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