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Titlebook: Digital Media: The Future; John A. Vince,Rae Earnshaw Book 2000 Springer-Verlag London 2000 3D graphics.Community.Computer.Design.Digital

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發(fā)表于 2025-3-21 17:10:36 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Digital Media: The Future
編輯John A. Vince,Rae Earnshaw
視頻videohttp://file.papertrans.cn/280/279561/279561.mp4
概述Represents a valuable snapshot of trends in digital media applications
圖書封面Titlebook: Digital Media: The Future;  John A. Vince,Rae Earnshaw Book 2000 Springer-Verlag London 2000 3D graphics.Community.Computer.Design.Digital
描述This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.
出版日期Book 2000
關(guān)鍵詞3D graphics; Community; Computer; Design; Digital Media; Internet; Multimedia; Performance; Video; Virtual En
版次1
doihttps://doi.org/10.1007/978-1-4471-3646-0
isbn_softcover978-1-84996-857-7
isbn_ebook978-1-4471-3646-0
copyrightSpringer-Verlag London 2000
The information of publication is updating

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Book 2000munications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an i
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3D Fashion Design and the Virtual Catwalk,rizes the state-of-art technologies available, and which are all needed for developing the realistic and efficient simulation of complex garments. Final design and catwalk examples are provided to illustrate the new advances.
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,Dialogue Design for a “Virtual Interactive Presenter”,ing issues, we introduce our approach, based on a specialization of speech acts theory. On the basis of linguistic data, we suggest that besides specialized speech acts, it is necessary to consider an interpretative approach to speech act recognition.
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,Virtual Humans’ Behaviour: Individuals, Groups, and Crowds,utonomy. Finally, we propose a new abstraction for specification of behaviours in complex virtual environment simulations involving human agents, groups of agents, and interactive objects endowed with different levels of autonomy.
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