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Titlebook: Digital Make-Believe; Phil Turner,J. Tuomas Harviainen Textbook 2016 Springer International Publishing Switzerland 2016 Gamification.Servi

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發(fā)表于 2025-3-21 18:02:35 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Digital Make-Believe
編輯Phil Turner,J. Tuomas Harviainen
視頻videohttp://file.papertrans.cn/280/279533/279533.mp4
概述Connects theories of make-believe to real life design practice.Introduces the core theories of interaction, game content and service design, for both students and for professionals seeking to expand t
叢書名稱Human–Computer Interaction Series
圖書封面Titlebook: Digital Make-Believe;  Phil Turner,J. Tuomas Harviainen Textbook 2016 Springer International Publishing Switzerland 2016 Gamification.Servi
描述Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value..Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behindit...Whether used as a university textbook or simply used for design inspiration, .Digital Make-Believe. provides new and efficient insight into approaching interaction in the way in which actual users of
出版日期Textbook 2016
關鍵詞Gamification; Service Design; Gameworlds; Interaction Design; Interface Design; Make-Believe
版次1
doihttps://doi.org/10.1007/978-3-319-29553-4
isbn_softcover978-3-319-80597-9
isbn_ebook978-3-319-29553-4Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

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https://doi.org/10.1007/978-1-4612-1306-2 the existing literature on pretending and make-believe, the methodological challenges we faced, and our conclusions based on extended quotes from the participants. It is hoped that our identification of ‘professional make-believers’ can instigate further research, and the study of pretending beyond childhood.
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1571-5035 for both students and for professionals seeking to expand tMake-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user ex
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On-Line Analysis during a Flight Test, technology might be used and by whom and how it might look. Further, make-believe is not confined to the HCI design process as it may play a significant role in how we engage with interactive technology itself.
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