找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Digital Games and Mathematics Learning; Potential, Promises Tom Lowrie,Robyn Jorgensen (Zevenbergen) Book 2015 Springer Science+Business M

[復(fù)制鏈接]
查看: 10176|回復(fù): 50
樓主
發(fā)表于 2025-3-21 16:49:18 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Digital Games and Mathematics Learning
副標(biāo)題Potential, Promises
編輯Tom Lowrie,Robyn Jorgensen (Zevenbergen)
視頻videohttp://file.papertrans.cn/280/279346/279346.mp4
概述Represents a multi-disciplinary investigation of the influence and impact digital games have on young students’ mathematics engagement.Focuses on engagement in out-of-school contexts and learning situ
叢書(shū)名稱Mathematics Education in the Digital Era
圖書(shū)封面Titlebook: Digital Games and Mathematics Learning; Potential, Promises  Tom Lowrie,Robyn Jorgensen (Zevenbergen) Book 2015 Springer Science+Business M
描述.Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning.?Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions wit
出版日期Book 2015
關(guān)鍵詞Digital games in mathematics education; Mathematics and digital age; Mathematics and gaming; Problem so
版次1
doihttps://doi.org/10.1007/978-94-017-9517-3
isbn_softcover978-94-024-0034-2
isbn_ebook978-94-017-9517-3Series ISSN 2211-8136 Series E-ISSN 2211-8144
issn_series 2211-8136
copyrightSpringer Science+Business Media Dordrecht 2015
The information of publication is updating

書(shū)目名稱Digital Games and Mathematics Learning影響因子(影響力)




書(shū)目名稱Digital Games and Mathematics Learning影響因子(影響力)學(xué)科排名




書(shū)目名稱Digital Games and Mathematics Learning網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Digital Games and Mathematics Learning網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Digital Games and Mathematics Learning被引頻次




書(shū)目名稱Digital Games and Mathematics Learning被引頻次學(xué)科排名




書(shū)目名稱Digital Games and Mathematics Learning年度引用




書(shū)目名稱Digital Games and Mathematics Learning年度引用學(xué)科排名




書(shū)目名稱Digital Games and Mathematics Learning讀者反饋




書(shū)目名稱Digital Games and Mathematics Learning讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 20:13:50 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:32:05 | 只看該作者
地板
發(fā)表于 2025-3-22 08:18:06 | 只看該作者
2211-8136 es on engagement in out-of-school contexts and learning situ.Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital game
5#
發(fā)表于 2025-3-22 12:21:08 | 只看該作者
6#
發(fā)表于 2025-3-22 13:04:54 | 只看該作者
7#
發(fā)表于 2025-3-22 20:49:36 | 只看該作者
8#
發(fā)表于 2025-3-22 22:25:14 | 只看該作者
9#
發(fā)表于 2025-3-23 04:29:21 | 只看該作者
10#
發(fā)表于 2025-3-23 07:28:34 | 只看該作者
https://doi.org/10.1007/978-3-642-96829-7rning. Then, we provide a summary of the main results obtained by researchers regarding the potential of digital games to support learning and we analyse the main directions for using game-based learning.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 01:37
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
吕梁市| 绍兴市| 汉寿县| 包头市| 巨野县| 伊川县| 淮安市| 清水河县| 康保县| 革吉县| 凤冈县| 榆树市| 吐鲁番市| 固始县| 屏边| 金坛市| 华亭县| 奉新县| 元谋县| 呼和浩特市| 古蔺县| 威信县| 金湖县| 封丘县| 南涧| 满洲里市| 榆社县| 诏安县| 怀集县| 永平县| 巴楚县| 克东县| 永川市| 隆回县| 麻江县| 大荔县| 南投县| 海兴县| 扬中市| 桓台县| 新丰县|