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Titlebook: Digital Bodies; Creativity and Techn Susan Broadhurst,Sara Price Book 2017 The Editor(s) (if applicable) and The Author(s) 2017 Art.Design.

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發(fā)表于 2025-3-21 17:40:06 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Digital Bodies
副標(biāo)題Creativity and Techn
編輯Susan Broadhurst,Sara Price
視頻videohttp://file.papertrans.cn/280/279116/279116.mp4
概述Draws from digital technology research to explore our ideas of the body and creativity in a new light.Explore the possibility of a new, and virtual, sense of embodied self.Maps the synergies and diffe
叢書名稱Palgrave Studies in Performance and Technology
圖書封面Titlebook: Digital Bodies; Creativity and Techn Susan Broadhurst,Sara Price Book 2017 The Editor(s) (if applicable) and The Author(s) 2017 Art.Design.
描述.?This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities.?Crucially,?.Digital Bodies.?foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity..
出版日期Book 2017
關(guān)鍵詞Art; Design; Performance; Social Science; Embodiment; Creativity
版次1
doihttps://doi.org/10.1057/978-1-349-95241-0
isbn_softcover978-1-349-95771-2
isbn_ebook978-1-349-95241-0Series ISSN 2947-5848 Series E-ISSN 2947-5856
issn_series 2947-5848
copyrightThe Editor(s) (if applicable) and The Author(s) 2017
The information of publication is updating

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Ellenbogen: OP-Verfahren/Nachbehandlungo what Claire Bishop (in ., 2012) has theorized as co-productions of (social) situations, and what the METABODY collaborators refer to as sensorial ‘disalignments’ from conventional, deterministic grids of perception.
地板
發(fā)表于 2025-3-22 05:09:21 | 只看該作者
Hüfte: OP-Verfahren/Nachbehandlung production of artworks, but instead involves shared participation in labour with materials. A process of shared reflection on this practical work may lead to outcomes in the form of new research avenues within the various disciplines of the participating researchers.
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發(fā)表于 2025-3-22 12:17:43 | 只看該作者
https://doi.org/10.1007/978-3-642-13276-6uman condition. This chapter discusses approaches and strategies that artists use to elicit states of presence through the convergence of light, body and technology in response to specific artworks and immersive projection environments.
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發(fā)表于 2025-3-22 16:08:30 | 只看該作者
Metakimosphereso what Claire Bishop (in ., 2012) has theorized as co-productions of (social) situations, and what the METABODY collaborators refer to as sensorial ‘disalignments’ from conventional, deterministic grids of perception.
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發(fā)表于 2025-3-22 17:03:06 | 只看該作者
Making and Breaking: Electronic Waste Recycling as Methodology production of artworks, but instead involves shared participation in labour with materials. A process of shared reflection on this practical work may lead to outcomes in the form of new research avenues within the various disciplines of the participating researchers.
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Book 2017collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities.?Crucially,?.Digital Bodies.?foregrounds creativity, the interr
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發(fā)表于 2025-3-23 06:16:02 | 只看該作者
Oberschenkel: OP-Verfahren/Nachbehandlungatre’. I would argue that the performances by means of their creative engagement can be seen as contemporary manifestations of this paradigm, providing their audiences with, in varying ways, multi-sensory and multi-layered experiences.
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