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Titlebook: Dialogue Games; An Approach to Disco Lauri Carlson Book 1983 Springer Science+Business Media Dordrecht 1983 Index.Proposition.Syntax.conjun

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書目名稱Dialogue Games
副標(biāo)題An Approach to Disco
編輯Lauri Carlson
視頻videohttp://file.papertrans.cn/271/270904/270904.mp4
叢書名稱Studies in Linguistics and Philosophy
圖書封面Titlebook: Dialogue Games; An Approach to Disco Lauri Carlson Book 1983 Springer Science+Business Media Dordrecht 1983 Index.Proposition.Syntax.conjun
描述This essay constitutes yet another approach to the fields of inquiry variously known as discourse analysis, discourse grammar, text grammar, functional 1 syntax, or text linguistics. An attempt is made to develop a fairly abstract unified theoretical frame- work for the description of discourse which actually helps explain concrete facts of the discourse grammar of a naturallanguage.2 This plan is reflected in the division of the study into two parts. In the first part, a semiformal framework for describing conversational discourse is developed in some detail. In the second part, this framework is applied to the functional syntax of English. The relation of the discourse grammar of Part II to the descriptive frame- work of Part I can be instructively compared to the relation of Tarskian semantics to model theory. Tarski‘s semantics defmes a concept of truth of a sentence in a model, an independently identified construct. Analogously, my rules of discourse grammar defme a concept of appropriateness of a sentence to a given context. The task of the first Part of the essay is to characterize the relevant notion of context. Although my original statement of the problem was linguistic -
出版日期Book 1983
關(guān)鍵詞Index; Proposition; Syntax; conjunctions; grammar; indirect questions; subject
版次1
doihttps://doi.org/10.1007/978-94-015-3963-0
isbn_softcover978-90-277-1951-5
isbn_ebook978-94-015-3963-0Series ISSN 0924-4662 Series E-ISSN 2215-034X
issn_series 0924-4662
copyrightSpringer Science+Business Media Dordrecht 1983
The information of publication is updating

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Lecture Notes in Computer Sciencew absolute restrictions as to what sequences of sentences might by hook or crook be construed as possible dialogues. One can do a lot by judicious choice of background assumptions and interpolation of suppressed steps of reasoning.
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Rodney Tiffen,Anika Gauja,David Smith by a multitude of wanderers. To stretch the simile, one who wants to make good headway may be wise not to follow the footsteps of his predecessors before he has cast an independent eye on the scenery. The path of least resistance may soon peter out, while the straight route goes elsewhere.
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Lecture Notes in Computer Sciencew absolute restrictions as to what sequences of sentences might by hook or crook be construed as possible dialogues. One can do a lot by judicious choice of background assumptions and interpolation of suppressed steps of reasoning.
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Lecture Notes in Computer Sciencedismiss a simplistic view of a dialogue as a linear sequence or Markovian chain of moves where each move is related to, or depends on, only the preceding move in the linear order of utterance. Such dialogues of course occur: for instance, a dialogue may start with a question, which is answered, the
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Rodney Tiffen,Anika Gauja,David Smithof these conjunctions and the frustrating subtlety of intuitions concerning their appropriateness are due to the multiplicity of structural possibilities of dialogue games. Thanks to the structural complexity of dialogue games, the game rules for . and . can be left quite simple. The full complexity
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