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Titlebook: Designing Digital Products for Kids; Deliver User Experie Rubens Cantuni Book 2020 Rubens Cantuni 2020 UX.Design.UI.children.education.UI.e

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發(fā)表于 2025-3-21 19:28:08 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Designing Digital Products for Kids
副標(biāo)題Deliver User Experie
編輯Rubens Cantuni
視頻videohttp://file.papertrans.cn/269/268923/268923.mp4
概述Understand how to approaching designing products for kids, while thinking about the ethics of screentime and sensitivity of content.Study the industry as it stands, including all the major players and
圖書封面Titlebook: Designing Digital Products for Kids; Deliver User Experie Rubens Cantuni Book 2020 Rubens Cantuni 2020 UX.Design.UI.children.education.UI.e
描述.Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and .Designing Digital Products for Kids. is here to be your guide...Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it.?.Designing Digital Products for Kids.?walks hopeful developers through digital product design—including research, concept, design, release, marketing, testing, analyzing, and iterating—all while aiming to build specifically for children. ..Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and c
出版日期Book 2020
關(guān)鍵詞UX; Design; UI; children; education; UI; edutainment; gamification; digital toys; passive learning; active lea
版次1
doihttps://doi.org/10.1007/978-1-4842-6287-0
isbn_softcover978-1-4842-6289-4
isbn_ebook978-1-4842-6287-0
copyrightRubens Cantuni 2020
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 20:40:51 | 只看該作者
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發(fā)表于 2025-3-22 04:21:43 | 只看該作者
e industry as it stands, including all the major players and.Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discer
地板
發(fā)表于 2025-3-22 06:55:11 | 只看該作者
Mohil Khimani,Shiv Raj,Urvi Oza,Pankaj Kumarike many other things in the world, these products can be used wisely or recklessly, they can be designed to benefit the user or not. As designers, parents, educators, and adults in general, it’s our duty to be sure children benefit from responsible products, designed around them, for them, and with them.
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發(fā)表于 2025-3-22 11:18:26 | 只看該作者
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發(fā)表于 2025-3-22 15:21:18 | 只看該作者
Beyond the Screen,l happen next, because, as British sci-fi writer Arthur C. Clarke stated in the last of his famous three adages (also known as Clarke’s three laws), “any sufficiently advanced technology is indistinguishable from magic.”
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發(fā)表于 2025-3-22 18:16:26 | 只看該作者
Rubens CantuniUnderstand how to approaching designing products for kids, while thinking about the ethics of screentime and sensitivity of content.Study the industry as it stands, including all the major players and
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