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Titlebook: Design and Use of Serious Games; Marja Kankaanranta,Pekka Neittaanm?ki Book 2009 Springer Science+Business Media B.V. 2009 Holm.Serious Ga

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書目名稱Design and Use of Serious Games
編輯Marja Kankaanranta,Pekka Neittaanm?ki
視頻videohttp://file.papertrans.cn/269/268611/268611.mp4
概述Includes an overview of different aspects of serious games fields from a multidisciplinary perspective.Authored by an international group of experts in the field
叢書名稱Intelligent Systems, Control and Automation: Science and Engineering
圖書封面Titlebook: Design and Use of Serious Games;  Marja Kankaanranta,Pekka Neittaanm?ki Book 2009 Springer Science+Business Media B.V. 2009 Holm.Serious Ga
描述.During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment...In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of se
出版日期Book 2009
關(guān)鍵詞Holm; Serious Games; calculus; complexity; design; development; game development; game technology; game-base
版次1
doihttps://doi.org/10.1007/978-1-4020-9496-5
isbn_softcover978-90-481-8141-4
isbn_ebook978-1-4020-9496-5Series ISSN 2213-8986 Series E-ISSN 2213-8994
issn_series 2213-8986
copyrightSpringer Science+Business Media B.V. 2009
The information of publication is updating

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https://doi.org/10.1007/978-94-011-9088-6 (SRSA). The learning objectives for the game relates to training of firefighters for Breathing Apparatus Entry, and in particular to develop systematic search strategies. The hardware and software system is based on off-the-shelf computer components in combination with tailor made units. The game h
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