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Titlebook: Design Science in Tourism; Foundations of Desti Daniel R. Fesenmaier,Zheng Xiang Book 2017 Springer International Publishing Switzerland 20

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發(fā)表于 2025-3-28 14:59:18 | 只看該作者
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發(fā)表于 2025-3-28 20:24:14 | 只看該作者
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發(fā)表于 2025-3-29 01:06:44 | 只看該作者
An Uncanny Night in a Nature Bubble: Designing Embodied Sleeping Experiences into an adventure to a see-through plastic Bubble located in a nature park in France. Moreover, it unfolds a specific form of glamping, namely ., as part of a wider sleep tourism market in which experiences are sought for by way of sleeping in extraordinary places or spaces. By taking the sleeping
44#
發(fā)表于 2025-3-29 04:56:47 | 只看該作者
Stories as a Tourist Experience Design Tooltown University Press, 2010]. People use stories to organise, understand, learn, remember and communicate about the world [Herman, Storytelling and the sciences of mind. MIT Press, 2013]. It is not surprising then that stories have been discussed in literature linked to design thinking [Brown, Chang
45#
發(fā)表于 2025-3-29 09:06:25 | 只看該作者
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發(fā)表于 2025-3-29 11:41:53 | 只看該作者
Social Systems and Tourism Designtination management challenges strongly differ between corporate- and community-model destinations. The latter are guided and marketed by a destination management organization (DMO) which attempts to stimulate tourism development processes through cooperation and collaboration initiatives. Service d
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發(fā)表于 2025-3-29 17:45:45 | 只看該作者
48#
發(fā)表于 2025-3-29 21:24:51 | 只看該作者
Technology and Behavioral Design in Tourisme impacts on tourists’ behavior and transform tourism experiences. Drawing from behaviorism, philosophy of computing, design science and persuasive technology, this chapter provides a theoretical reflection for technology and tourism design by theorizing behavioral design and technological mediation
49#
發(fā)表于 2025-3-30 00:00:29 | 只看該作者
50#
發(fā)表于 2025-3-30 06:10:48 | 只看該作者
Experiences Through Design and Innovation Along Touch Points travel experiences has attracted widespread research interest over the past few years. This chapter reviews popular innovation types and experience design aspects such as design thinking and blue printing. The goal of this chapter is to merge the competing approaches towards tourism innovation; tec
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