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Titlebook: Design Computing and Cognition ‘16; John. S Gero Conference proceedings 2017 Springer International Publishing Switzerland 2017 Design the

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樓主: 阿諛奉承
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發(fā)表于 2025-3-28 16:37:36 | 只看該作者
42#
發(fā)表于 2025-3-28 19:39:57 | 只看該作者
Jaroslav Luke?,Jan Maly,Luděk Zají?eka Tech over 2006–2013. We describe a preliminary analysis of the DSL case studies. We posit that the assumption about the domain independence is questionable. In particular, some of the parameters in the domains of physiology and sensing appear to be different from the more common domains of mechanics and materials.
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發(fā)表于 2025-3-28 23:43:45 | 只看該作者
Conference proceedings 20176), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories...The papers are grouped under the following nine headings, desc
44#
發(fā)表于 2025-3-29 06:55:49 | 只看該作者
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發(fā)表于 2025-3-29 09:47:31 | 只看該作者
https://doi.org/10.1007/978-3-030-31520-7ng it may amplify the contribution of novelty to the value of invention. When conventionality is too high, invention value is generally low regardless of novelty. These findings provide implications and guidance to designers for enhancing the value of their potential inventions.
46#
發(fā)表于 2025-3-29 14:04:54 | 只看該作者
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發(fā)表于 2025-3-29 17:12:32 | 只看該作者
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發(fā)表于 2025-3-29 22:48:45 | 只看該作者
49#
發(fā)表于 2025-3-30 00:34:30 | 只看該作者
Novelty, Conventionality, and Value of Inventionng it may amplify the contribution of novelty to the value of invention. When conventionality is too high, invention value is generally low regardless of novelty. These findings provide implications and guidance to designers for enhancing the value of their potential inventions.
50#
發(fā)表于 2025-3-30 08:00:13 | 只看該作者
Characterizing Tangible Interaction During a Creative Combination Taskh references to function, behavior, and structure of the word combination meanings. The case study shows large differences in gesture and action between the two conditions. We conclude with hypotheses on how interaction modalities that afford more body movement may have an impact on creativity and design cognition.
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