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Titlebook: Deformable Avatars; IFIP TC5/WG5.10 DEFO Nadia Magnenat-Thalmann,Daniel Thalmann Book 2001 IFIP International Federation for Information Pr

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31#
發(fā)表于 2025-3-26 23:11:17 | 只看該作者
32#
發(fā)表于 2025-3-27 02:21:21 | 只看該作者
Dictionary of Mechanical Engineeringessions. The lip model is represented with a B-spline surface and highlevel parameters which define the articulation of the surface. The model parameterization is muscle-based to allow for specification of a wide range of lip motion. The B-spline surface specifies not only the external portion of th
33#
發(fā)表于 2025-3-27 08:56:56 | 只看該作者
Dictionary of Mechanical Engineeringesent such a robust and fast geometric mesh deformation algorithm. The algorithm is feature points based .. it can be applied to enable the animation of various mesh objects defined by the placement of their feature points. As a specific application, we describe the use of the algorithm for MPEG-4 f
34#
發(fā)表于 2025-3-27 12:56:39 | 只看該作者
35#
發(fā)表于 2025-3-27 14:54:44 | 只看該作者
36#
發(fā)表于 2025-3-27 19:05:37 | 只看該作者
Dictionary of Mechanical Engineeringion surfaces applied in 2D, our method successfully combines the following features: fluid good-looking movement, both general global and precise local control and explicit discontinuities. Moreover we implemented an extension to the approximating subdivision scheme, providing local interpolation an
37#
發(fā)表于 2025-3-27 22:58:44 | 只看該作者
https://doi.org/10.1007/978-981-99-1722-8 is based on a functional paradigm. In this paper, we show that such a functional formulation involves some limitations, especially when efficiency and extensibility are considered. To cancel these drawbacks, an . (OO) reformulation of the technique is proposed, which leads to an efficient implement
38#
發(fā)表于 2025-3-28 04:14:42 | 只看該作者
39#
發(fā)表于 2025-3-28 09:17:54 | 只看該作者
40#
發(fā)表于 2025-3-28 13:04:26 | 只看該作者
https://doi.org/10.1007/978-981-99-1722-8ance and sports medicine. In this paper, we propose a model based 3—D approach to recovering both body shape and motion. It takes advantage of a sophisticated animation model to achieve both robustness and realism. Stereo sequences of people in motion serve as input to our system. From these, we ext
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