書目名稱 | Data Structures for Raster Graphics | 副標(biāo)題 | Proceedings of a Wor | 編輯 | Laurens R. A. Kessener,Frans J. Peters,Marloes L. | 視頻video | http://file.papertrans.cn/264/263170/263170.mp4 | 叢書名稱 | Focus on Computer Graphics | 圖書封面 |  | 描述 | Raster graphics differs from the more traditional vector or line graphics in the sense that images are not made up from line segments but from discrete elements orderly arranged in a two-dimensional rectangular region. There are two reasons for the growing popularity of raster graphics or bit-mapped displays: I) the possibilities they offer to show extremely realistic pictures 2) the dropping prices of those displays and associated processors and memories. With the rise of raster graphics, all kinds of new techniques, methods, algorithms and data representations are associated -such as ray tracing, raster operations, and quadtrees-bringing with them a lot of fruitful research. As stated above raster graphics allows to create extremely realistic (synthesized) pictures. There are important applications in such diverse areas as industrial deSign, flight Simulation, education, image processing and animation. Unfortunately many applications are hampered by the fact that with the present state of the art they reqUire an excessive amount of computing resources. Hence it is worthwhile to investigate methods and techniques which may be of help in redudng computer costs associated with raste | 出版日期 | Conference proceedings 1986 | 關(guān)鍵詞 | algorithms; animation; data structures; image processing; linear optimization; ray tracing; simulation | 版次 | 1 | doi | https://doi.org/10.1007/978-3-642-71071-1 | isbn_softcover | 978-3-642-71073-5 | isbn_ebook | 978-3-642-71071-1 | copyright | EUROGRAPHICS The European Association for Computer Graphics 1986 |
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