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Titlebook: Cognitive Aspects of Virtual Reality; Ildikó Horváth,Borbála Berki,Péter Baranyi Book 2024 The Editor(s) (if applicable) and The Author(s)

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樓主: monster
11#
發(fā)表于 2025-3-23 11:51:53 | 只看該作者
Internet of Digital Realityvative interpretations, the chapter presents the concept of higher-level structures, namely Digital Reality (DR) and Internet of Digital Reality (IoD). These structures have the potential to improve our understanding of the unparalleled opportunities provided to humanity by the pervasive nature of d
12#
發(fā)表于 2025-3-23 14:58:13 | 只看該作者
13#
發(fā)表于 2025-3-23 19:32:00 | 只看該作者
14#
發(fā)表于 2025-3-24 01:13:45 | 只看該作者
Sense of Presence in Desktop?VRtements. The study included 31 individuals (mean age 20.5 years, SD: 3.4). The results support the hypothesis that navigational experience correlates with a stronger sense of presence. In this examination, participants were divided into two groups based on their proficiency with MaxWhere VR: disting
15#
發(fā)表于 2025-3-24 02:28:16 | 只看該作者
16#
發(fā)表于 2025-3-24 08:47:46 | 只看該作者
Predefined Spatial Layouts—Defining Preferencesd by the creators of said spaces, based on aesthetic considerations or on a case-by-case basis influenced by the specific workflow. This chapter aims to present the findings of an experiment that was conducted to gain a deeper understanding of how users prefer to arrange digital content within their
17#
發(fā)表于 2025-3-24 12:18:28 | 只看該作者
Reducing Cognitive Load Through Content Architecture in?VRced cognitive load while maintaining the same performance metrics as commonly used 2D environments. However, our experiment also revealed that these improvements are not automatic. Instead, 3D workflows that require less physical movement, even if it means increasing camera rotations, appear to be m
18#
發(fā)表于 2025-3-24 18:23:54 | 只看該作者
19#
發(fā)表于 2025-3-24 21:41:15 | 只看該作者
Book 2024 virtual offices in corporate settings and 3D classrooms in educational institutions. In this book, radically new scientific approaches are taken for studying user effectiveness in the realm of 3D graphical interfaces. The emergence of VR is seen in the book as a pivotal moment in the evolution of i
20#
發(fā)表于 2025-3-25 01:26:34 | 只看該作者
A Duplicated Code Refactoring Advisor, and the environment. Furthermore, the chapter discusses the current research priorities of CogInfoCom, highlighting the intricate interconnectedness of human-technology interactions and the co-evolution of these dynamics.
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