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Titlebook: Current Trends in Web Engineering; ICWE 2023 Internatio Sven Casteleyn,Tommi Mikkonen,Giuseppe Loseto Conference proceedings 2024 The Edito

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21#
發(fā)表于 2025-3-25 03:29:46 | 只看該作者
Geburt, Tod und Wanderbewegungenartphones have become Telemedicine tools, as they have a high computational capacity and are equipped with sensors that make them aware of their environment and allow remote interaction. However, as in other ubiquitous computing systems, the storage, processing, and exchange of large amounts of data
22#
發(fā)表于 2025-3-25 10:13:51 | 只看該作者
https://doi.org/10.1007/978-3-662-52768-9ments or behaviour patterns through spatio-temporal observations. However, the use of these data is difficult in some scenarios due to the heterogeneity of the sources and the lack of consensus on how to share them across different scientific communities. This work focuses on defining a DCAT profile
23#
發(fā)表于 2025-3-25 13:52:43 | 只看該作者
24#
發(fā)表于 2025-3-25 19:23:06 | 只看該作者
25#
發(fā)表于 2025-3-25 23:57:27 | 只看該作者
Current Trends in Web Engineering978-3-031-50385-6Series ISSN 1865-0929 Series E-ISSN 1865-0937
26#
發(fā)表于 2025-3-26 00:32:55 | 只看該作者
Total Productive Maintenance (TPM)itecture and designed a game theoretic model for optimal multi-hop data transmission. We use a dynamic coalition game to identify the optimal paths for data transmission in edge networks for IoT. The performance of the proposed scheme is also evaluated and compared with the existing literature.
27#
發(fā)表于 2025-3-26 04:55:45 | 只看該作者
28#
發(fā)表于 2025-3-26 12:00:08 | 只看該作者
29#
發(fā)表于 2025-3-26 16:33:55 | 只看該作者
Von Populationen zu Lebensgemeinschaftenny-ME core compiled to WebAssembly. A privacy-oriented service discovery case study highlights the usefulness of the proposed solution and a preliminary performance analysis demonstrates its usability on laptop and mobile devices.
30#
發(fā)表于 2025-3-26 18:28:58 | 只看該作者
TiME: Time-Sensitive Multihop Data Transmission in Software-Defined Edge Networks for IoTitecture and designed a game theoretic model for optimal multi-hop data transmission. We use a dynamic coalition game to identify the optimal paths for data transmission in edge networks for IoT. The performance of the proposed scheme is also evaluated and compared with the existing literature.
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