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Titlebook: Culture and Computing; Computing and Commun Toru Ishida Book 2010 Springer Berlin Heidelberg 2010 Interaction.agent systems.collaboration.c

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發(fā)表于 2025-3-25 03:56:38 | 只看該作者
Kaaren Grimstad,Ray M. Wakefieldtire historical city, which can be used to virtually travel through different realistic landscapes at different times in the history. The digital diorama called Virtual Kyoto is the virtual geographic environment of the past, present, and future of the historical urban spaces in Kyoto City by constr
22#
發(fā)表于 2025-3-25 09:28:21 | 只看該作者
Kaaren Grimstad,Ray M. Wakefieldines a procedure to extract significant narratives with text mining technique and spatiotemporal analysis on the textual data transcribed from oral-history interviews with the regional community members. It also introduces the KACHINA-CUBE system that imports the narratives as contextualized fragmen
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發(fā)表于 2025-3-25 14:21:25 | 只看該作者
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發(fā)表于 2025-3-25 17:41:58 | 只看該作者
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發(fā)表于 2025-3-25 21:28:46 | 只看該作者
0302-9743 tion, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as
26#
發(fā)表于 2025-3-26 02:37:02 | 只看該作者
27#
發(fā)表于 2025-3-26 06:57:01 | 只看該作者
The Bedford Series in History and Cultureristics of such entertainment and to which direction they would direct our societies. In this paper, a comparative study of entertainment in developing countries vs. developed countries, in old days and in nowadays will be carried out. Also future relationship between entertainment and our society will be described.
28#
發(fā)表于 2025-3-26 11:41:17 | 只看該作者
Book 2010red to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share
29#
發(fā)表于 2025-3-26 12:56:07 | 只看該作者
https://doi.org/10.1007/978-1-137-04830-1 The approach also supports the assessment of cultural competence by testing trainees in simulated intercultural encounters.?The approach makes use of a number of innovative technologies, but most importantly immersive game and artificial intelligence technologies.
30#
發(fā)表于 2025-3-26 17:15:50 | 只看該作者
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