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Titlebook: Cultural Computing; Second IFIP TC 14 En Ryohei Nakatsu,Naoko Tosa,Philippe Codognet Conference proceedings 2010 IFIP International Federat

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書目名稱Cultural Computing
副標(biāo)題Second IFIP TC 14 En
編輯Ryohei Nakatsu,Naoko Tosa,Philippe Codognet
視頻videohttp://file.papertrans.cn/241/240758/240758.mp4
概述State-of-the-art research.Fast-track conference proceedings.Unique visibility
叢書名稱IFIP Advances in Information and Communication Technology
圖書封面Titlebook: Cultural Computing; Second IFIP TC 14 En Ryohei Nakatsu,Naoko Tosa,Philippe Codognet Conference proceedings 2010 IFIP International Federat
描述Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cult
出版日期Conference proceedings 2010
關(guān)鍵詞Design; HCI; User Experience; User Experience (UX); augmented reality; board games; cultural computing; gam
版次1
doihttps://doi.org/10.1007/978-3-642-15214-6
isbn_softcover978-3-642-42315-4
isbn_ebook978-3-642-15214-6Series ISSN 1868-4238 Series E-ISSN 1868-422X
issn_series 1868-4238
copyrightIFIP International Federation for Information Processing 2010
The information of publication is updating

書目名稱Cultural Computing影響因子(影響力)




書目名稱Cultural Computing影響因子(影響力)學(xué)科排名




書目名稱Cultural Computing網(wǎng)絡(luò)公開度




書目名稱Cultural Computing網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Cultural Computing被引頻次




書目名稱Cultural Computing被引頻次學(xué)科排名




書目名稱Cultural Computing年度引用




書目名稱Cultural Computing年度引用學(xué)科排名




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書目名稱Cultural Computing讀者反饋學(xué)科排名




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3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts, In order to deal with the non-linearities associated with the textile, a fuzzy rule-based expert system is deployed. This information is then used to generate a 3D geometric model of the artifact in VRML. Selected mechanical and physical properties of the textile are estimated by an artificial neur
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Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Sn represents one of the two programming paradigms that have dominated computer music composition for desktop computers namely, music synthesis using scripting and GUI-based music synthesis. Implementation of the same work using two different open source languages offers a way to understand different
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Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations,ed at the University of Queensland that enables users to attach annotations to 3D digital artefacts. The 3DSA system is based on a common interoperable annotation model (the Open Annotations Collaboration (OAC) model) and uses ontology-based tags to support further semantic annotation and reasoning.
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1868-4238 echnologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cult978-3-642-42315-4978-3-642-15214-6Series ISSN 1868-4238 Series E-ISSN 1868-422X
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Wind Turbine Technology and Industry,s important to understand one’s cultural determinants and how to render them during the interaction. We will address individually and collectively the cultural determinants of the Western culture. Based on the given narrative ‘Alice Adventures in Wonderland’ we have already built the first demo vers
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