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Titlebook: Cross-Cultural Design. Methods, Tools, and Users; 10th International C Pei-Luen Patrick Rau Conference proceedings 2018 Springer Nature Swi

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樓主: audiogram
31#
發(fā)表于 2025-3-26 23:41:26 | 只看該作者
32#
發(fā)表于 2025-3-27 02:01:51 | 只看該作者
33#
發(fā)表于 2025-3-27 06:56:13 | 只看該作者
Wertbeitrag von IT-Architekturen,ferent requirements on toys; (3) boys and girls have different selection on toys due to the genders; (4) parents will select different toys for children with different genders; (5) parents’ acuity on new and old toys is low. The research result can provide toy manufacturers with preference informati
34#
發(fā)表于 2025-3-27 13:13:38 | 只看該作者
35#
發(fā)表于 2025-3-27 15:57:08 | 只看該作者
36#
發(fā)表于 2025-3-27 18:22:32 | 只看該作者
,Einführung und Gang der Arbeit,reened by questionnaire. In order to draw the relationship between the perceivable indicators and the typical apps, we organized sensitive users into the focus group. The study found that the typical apps of Coherence are: Album, Meitu, Baidu Map; the typical apps of Responsiveness are: Weibo, Wecha
37#
發(fā)表于 2025-3-28 00:53:55 | 只看該作者
38#
發(fā)表于 2025-3-28 02:45:27 | 只看該作者
Schlussbemerkungen und Ausblick,tal models and 3D printing models with different percentiles constructed in this research can be utilized as design-aided tools for physiological comfort optimization in wearable products design and other ergonomic evaluation procedures.
39#
發(fā)表于 2025-3-28 09:14:54 | 只看該作者
40#
發(fā)表于 2025-3-28 10:55:51 | 只看該作者
User Defined Eye Movement-Based Interaction for Virtual Realityt-based interaction in VR to help designers to develop user-centered and intuitive eye movement-based interaction in VR. Meanwhile this set can be migrated to other interactive media and user interfaces, such as a Post-WIMP interface base on eye movement-based interaction, as a reference to design.
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