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Titlebook: Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and V; 14th International C Pei-Luen Patrick

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樓主: duodenum
51#
發(fā)表于 2025-3-30 09:39:20 | 只看該作者
Ergebnisse der Online-Vorstudie, model, many teachers are introducing the use of VR in educational teaching activities. Generally speaking, virtual reality is widely used in the field of education and training because of its potential to promote interactivity and motivation. It also offers a new approach to teaching and learning d
52#
發(fā)表于 2025-3-30 14:14:04 | 只看該作者
Ergebnisse der Online-Vorstudie,mprove sensory integration ability. This study takes children aged 3–6 as the research object, with the purpose of improving children’s sensory integration ability, based on the cognitive development structure of the child stage and the basic laws of physical and mental development, through market r
53#
發(fā)表于 2025-3-30 20:02:38 | 只看該作者
Ergebnisse der Online-Vorstudie,ncy rescue, etc. In the face of a huge talent gap, drones market talents are in short supply. In order to cultivate reserve saving talents for drones, many universities already offer aerial drone survey courses. The traditional teaching mode requires a lot of time, manpower and material costs. In th
54#
發(fā)表于 2025-3-30 20:55:24 | 只看該作者
Diskussion der Ergebnisse und Ausblick,new requirements for sculpture practitioners..This paper analyzes the development history and status quo of modern sculpture teaching, combs the digital technology in sculpture field, and focuses on the analysis of sculpture’s form, space, materials, technology and other issues in sculpture teaching
55#
發(fā)表于 2025-3-31 04:03:37 | 只看該作者
56#
發(fā)表于 2025-3-31 07:02:52 | 只看該作者
57#
發(fā)表于 2025-3-31 09:10:24 | 只看該作者
Ergebnisse der Online-Vorstudie, of Metaverse is summarized and condensed on the basis of existing research results. The digital scene in the Metaverse is a digital society with a high degree of integration between virtual and reality. Continuous presence and a highly immersive experience. The light environment art, as the art of
58#
發(fā)表于 2025-3-31 15:32:12 | 只看該作者
59#
發(fā)表于 2025-3-31 20:21:11 | 只看該作者
60#
發(fā)表于 2025-4-1 01:26:41 | 只看該作者
Modellierung von Werbewirkungen,iousness. The 2020 epidemic has indirectly accelerated the process of digitization and virtualization, and intensified the reflection on science and culture in the whole society. The rise of scientific culture seems to have provided quantifiable explanations and means of realization for all phenomen
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