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Titlebook: Creating Value for All Through IT; IFIP WG 8.6 Internat Birgitta Bergvall-K?reborn,Peter Axel Nielsen Conference proceedings 2014 IFIP Inte

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樓主: obsess
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發(fā)表于 2025-3-23 12:48:19 | 只看該作者
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發(fā)表于 2025-3-23 15:41:52 | 只看該作者
What Drives Fitness Apps Usage? An Empirical Evaluationappear to be a cost effective promising solution for this problem. The aim of this study is to develop a research model that can broaden understanding of the factors that influence the user acceptance of mobile fitness apps. Drawing from Unified Theory of Acceptance and Use of Technology (UTAUT) and
13#
發(fā)表于 2025-3-23 19:45:17 | 只看該作者
Motivation and Knowledge Sharing through Social Media within Danish Organizationsct employees’ knowledge sharing through social media in a working environment. Our findings pinpoint towards the potential social media have for enhancing internal communication, knowledge sharing and collaboration in organizations, but the adoption is low, at this point, due to mainly organizationa
14#
發(fā)表于 2025-3-23 22:25:45 | 只看該作者
A Literature Review on Cloud Computing Adoption Issues in Enterprisesry model, cloud computing could add technical and strategic business value to enterprises. However, cloud computing poses highly concerning internal (e.g., Top management and experience) and external issues (e.g., regulations and standards). This paper presents a systematic literature review to expl
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發(fā)表于 2025-3-24 05:46:59 | 只看該作者
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發(fā)表于 2025-3-24 08:51:07 | 只看該作者
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發(fā)表于 2025-3-24 11:21:33 | 只看該作者
Diffusion and Innovation Theory: Past, Present, and Future Contributions to Academia and Practicewill continue into the foreseeable future [10]. It is recognized that IS is a key force in the ongoing societal and organizational renewal and change [2, 8, 14]. For example, in the US business sector, IS continues yearly to consume about 30% of total investments made [5]. Recent research document t
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發(fā)表于 2025-3-24 15:23:21 | 只看該作者
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發(fā)表于 2025-3-24 21:40:39 | 只看該作者
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發(fā)表于 2025-3-24 23:58:49 | 只看該作者
Wicked Problems and Genuine Uncertainty,ves companies like Google, SAS Institute and LEGO to focus on creativity as an increasing necessity when competing through sustained innovations. However, creativity in the information systems (IS) environment is a challenge for most organizations that is primarily caused by not knowing how to strat
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