書目名稱 | Cooperative Games, Solutions and Applications | 編輯 | Theo Driessen | 視頻video | http://file.papertrans.cn/238/237971/237971.mp4 | 叢書名稱 | Theory and Decision Library C | 圖書封面 |  | 描述 | The study of the theory of games was started in Von Neumann (1928), but the development of the theory of games was accelerated after the publication of the classical book "Theory of games and economic behavior" by Von Neumann and Morgenstern (1944). As an initial step, the theory of games aims to put situations of conflict and cooperation into mathematical models. In the second and final step, the resulting models are analysed on the basis of equitable and mathematical reasonings. The conflict and/or cooperative situation in question is generally due to the interaction between two or more individuals (players). Their interaction may lead up to several potential payoffs over which each player has his own preferences. Any player attempts to achieve his largest possible payoff, but the other players may also exert their influence on the realization of some potential payoff. As already mentioned, the theory of games consists of two parts, a modelling part and a solution part. Concerning the modelling part, the mathematical models of conflict and cooperative situations are described. The description of the models includes the rules, the strategy space of any player, potential payoffs to | 出版日期 | Book 1988 | 關(guān)鍵詞 | conflict; cooperation; cooperative games; development; modeling; science and technology; strategy | 版次 | 1 | doi | https://doi.org/10.1007/978-94-015-7787-8 | isbn_softcover | 978-90-481-8451-4 | isbn_ebook | 978-94-015-7787-8Series ISSN 0924-6126 Series E-ISSN 2194-3044 | issn_series | 0924-6126 | copyright | Springer Science+Business Media Dordrecht 1988 |
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