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Titlebook: Cooperative Design, Visualization, and Engineering; 7th International Co Yuhua Luo Conference proceedings 2010 Springer-Verlag Berlin Heide

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樓主: dabble
21#
發(fā)表于 2025-3-25 05:27:33 | 只看該作者
https://doi.org/10.1007/3-540-71109-0mercial) partners. It is a kind of meta-research (research on a research method). Roots of some problems of the current scientific research can be seen in a lot of isolation that still endures – both personal isolation of the individual scientists, and isolation of the academic world from the indust
22#
發(fā)表于 2025-3-25 07:58:08 | 只看該作者
23#
發(fā)表于 2025-3-25 14:08:39 | 只看該作者
24#
發(fā)表于 2025-3-25 19:10:32 | 只看該作者
The naming problem for left distributivity,In real-time strategy game, the game artificial intelligence is not smart enough. That makes people feel boring. In this paper, we suggest a novel method about a cooperative learning of build-order improving the artificial intelligence in real-time strategy game in order to make games funny. We use the huge game replay file for it.
25#
發(fā)表于 2025-3-25 21:02:24 | 只看該作者
26#
發(fā)表于 2025-3-26 01:54:20 | 只看該作者
27#
發(fā)表于 2025-3-26 04:57:34 | 只看該作者
28#
發(fā)表于 2025-3-26 12:07:00 | 只看該作者
Using Tag Clouds to Promote Community Awareness in Research Environmentsed tag clouds to provide visual summaries of researchers’ activities and use these to promote awareness within a research group. Each user is associated with a tag cloud that is generated automatically based on the documents that they read and write and is integrated into an ambient information system that we have implemented.
29#
發(fā)表于 2025-3-26 13:44:35 | 只看該作者
Cooperative eLearning to Enhance Knowledge Creationnistration and students of communication research to experience the value of cooperation and the value of knowledge creation. Additional synergetic effects are an interwoven research and teaching setting that will allow collecting empirical data for further research issues on cooperative learning and KM.
30#
發(fā)表于 2025-3-26 17:29:44 | 只看該作者
Applying Situation Awareness Approach to Cooperative Play in Interactive Installation Storytelling Se play. Based on findings from this research, we discuss the problems causing cooperation failure during play which are: (1) the cognitive differences when using icons of user interface corresponding to physical user interface, (2) the situation design affects role play during integrating the virtua
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